object hierarchy - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: object hierarchy (/showthread.php?tid=3131) |
object hierarchy - slight - 09-25-2023 Hi all, Just wondering if there is any plugin that allows meshes to be in parent/child relationships, and everything that implies, like local transforms? I read in some other post that it was a planned feature in a long list of planned features, but that post is maybe 7 years old. I'm currently using Wings to make segmented insectoid models that will be animated in Unity, but without hierarchy, the workflow is so awkward that I might have to install Blender just to go Wings > Blender > Unity. RE: object hierarchy - micheus - 09-25-2023 I think you are talking about bones. Someone has talked about take a look on this these days (no support for rigging) - which will require bones, so maybe that can come to life. Fingers crossed! RE: object hierarchy - slight - 09-26-2023 Yes I do mean bones, except in my case they aren't intended for rigging. |