Wings 3D Development Forum
BB disconnected from UNDO/REDO - Printable Version

+- Wings 3D Development Forum (https://www.wings3d.com/forum)
+-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1)
+--- Forum: Gripes & Grumbles (https://www.wings3d.com/forum/forumdisplay.php?fid=4)
+--- Thread: BB disconnected from UNDO/REDO (/showthread.php?tid=745)



BB disconnected from UNDO/REDO - Arg Arg - 06-07-2014

i always wondered...

...and sometimes it makes the use of BOUNDING BOX really cumbersome...

coz it is disconnected to the UNDO / REDO command!

is it intenional, that the user is not able to UNDO / REDO
changes to the BOUNDING BOX?


RE: BB disconnected from UNDO/REDO - Arg Arg - 06-07-2014

...perhaps it is not intentional... and just a kind of thread handling and not so easy to
connect it to UNDO / REDO?


RE: BB disconnected from UNDO/REDO - VladD - 06-07-2014

Personally, I find that quite useful. But maybe it was not intentional and I just adapted my own workflow around that.


RE: BB disconnected from UNDO/REDO - Arg Arg - 06-07-2014

@VladD
of coz... it could be usefull in many situations...
...on the other hand... it can make you scream, if you change a point numericaly and
and you kill the BB by mistake Sad

...i would pefer a "LOCK Bounding Box" command...

and off-topic... i think it would be nice to get multiple BOUNDING BOXES...
think about this scenario:

- you got one object
- you got a lot of BB placed on a surface
- you move the single object by one command to ALL of these BB´s (cloning the object to many BB´s)

...that could solve the missing SCATTERING function in wings (some people would like it) Wink