--- 2.3 --------------------------------------------
- Added option to rotate the environment map. [micheus]
- Fixed misplaced context menu in a multiple display setup. [micheus]
- Fixed Align command in AutoUV editor that was not working properly. [micheus]
- Added Proportional option to the Distribution command in AutoUV editor. [micheus]
- Replaced the label 'Radial' by 'Radius' in Sphere primitive dialog.
Thanks to e.m.hobo for the suggestion. [micheus]
- Fixed a crash when closing a window with the context menu active. Thanks to markie. [dgud]
- Fixed a crash when renaming screenshots. Thanks to markie. [micheus]
- Fixed the Connect RMB command that was entering in slide mode after no
connection has been done. [micheus]
- Fixed a soft crash caused by selectiong MMB for Flow Connect command [micheus]
- Fixed the Collapse command that was creating wrong topolgy in
face mode. Thanks to ptoing. [micheus]
- Fixed NormalMap rendering, thanks Markie. [dgud]
- Updated the splash screen image whth the one choosen in the contest.
Congrats to user chosetec. [micheus]
- Fixed a crash which happened during start on some Intel GPUs when MSAA was
disabled in a PC setup. [Micheus]
- Fixed the bind DELETE key after it has been unbound. Thanks to ptoing. [micheus]
- Added more import and export features to palette window. Fixed right
click when outside palette square. Thanks tkbd and micheus for
suggestions and testing. [Edward Blake]
- Fixed a division by zero crash in AutoUV when very tiny islands
exists. Thanks tkbd [micheus]
- The file type in the file dialog now is in accordance with the glTF type
choosen in the option dialog. Thanks to markie [micheus]
- Rewrote OpenGL window handling to make it work with EGL on linux,
and various other linux fixes. [dgud]
- Fixed a bug in transparency rendering. [dgud]
- Lots of improvements in various Importers/Exporters by Edward Blake.
Import DirectX (.x) files.
Added X3D export, adding X3D and VRML import.
SVG additions and improvments.
Added WMF and EMF path import plugin.
Improved Adode Postscript support.
- The file type in the file dialog now is in accordance with the glTF type
choosen in the option dialog. Thanks to markie [micheus]
- Added Bend command to AutoUV toolset. [micheus]
- New primitive Oblong [micheus]
- Fixed a crach in autouv when rotating a char with multiple edges selected. [micheus]
- When objects and materials was including invalid charactes the .dae file
couldn't be imported by other applications. Thanks to Wҽɳԃιҽ Bʅαƈƙƚԋσɾɳ [micheus]
- For the first time, there is a now separate Wings package
optimized for Macs with an M1 or M2 chip (Apple Silicon). [bjorng]
- New Duplicate Radial command. [micheus]
- Added option to rotate the environment map. [micheus]
- Fixed misplaced context menu in a multiple display setup. [micheus]
- Fixed Align command in AutoUV editor that was not working properly. [micheus]
- Added Proportional option to the Distribution command in AutoUV editor. [micheus]
- Replaced the label 'Radial' by 'Radius' in Sphere primitive dialog.
Thanks to e.m.hobo for the suggestion. [micheus]
- Fixed a crash when closing a window with the context menu active. Thanks to markie. [dgud]
- Fixed a crash when renaming screenshots. Thanks to markie. [micheus]
- Fixed the Connect RMB command that was entering in slide mode after no
connection has been done. [micheus]
- Fixed a soft crash caused by selectiong MMB for Flow Connect command [micheus]
- Fixed the Collapse command that was creating wrong topolgy in
face mode. Thanks to ptoing. [micheus]
- Fixed NormalMap rendering, thanks Markie. [dgud]
- Updated the splash screen image whth the one choosen in the contest.
Congrats to user chosetec. [micheus]
- Fixed a crash which happened during start on some Intel GPUs when MSAA was
disabled in a PC setup. [Micheus]
- Fixed the bind DELETE key after it has been unbound. Thanks to ptoing. [micheus]
- Added more import and export features to palette window. Fixed right
click when outside palette square. Thanks tkbd and micheus for
suggestions and testing. [Edward Blake]
- Fixed a division by zero crash in AutoUV when very tiny islands
exists. Thanks tkbd [micheus]
- The file type in the file dialog now is in accordance with the glTF type
choosen in the option dialog. Thanks to markie [micheus]
- Rewrote OpenGL window handling to make it work with EGL on linux,
and various other linux fixes. [dgud]
- Fixed a bug in transparency rendering. [dgud]
- Lots of improvements in various Importers/Exporters by Edward Blake.
Import DirectX (.x) files.
Added X3D export, adding X3D and VRML import.
SVG additions and improvments.
Added WMF and EMF path import plugin.
Improved Adode Postscript support.
- The file type in the file dialog now is in accordance with the glTF type
choosen in the option dialog. Thanks to markie [micheus]
- Added Bend command to AutoUV toolset. [micheus]
- New primitive Oblong [micheus]
- Fixed a crach in autouv when rotating a char with multiple edges selected. [micheus]
- When objects and materials was including invalid charactes the .dae file
couldn't be imported by other applications. Thanks to Wҽɳԃιҽ Bʅαƈƙƚԋσɾɳ [micheus]
- For the first time, there is a now separate Wings package
optimized for Macs with an M1 or M2 chip (Apple Silicon). [bjorng]
- New Duplicate Radial command. [micheus]