Hello there!
I am very new to Wings3D,
I am a User Interface designer and I want to help with Wings 3D UI. I am not a developer though, so I found very hard to compile source on OSX.
My goal is to create a redesigned version of Wings 3D, including new brand logo, icons and a new theme.
This is a personal project and challenge for me as a designer and it requires to use a modeling app (wings 3d) that I am not used to work with so I can have the perception of a new user which is learning from the very first time to use the app and therefore create a better path to improve the user interface.
I will need to set up a development environment on my mac and be able to see the progress I made on the design but so far the compiling process always fail.
I already installed erlang and rebar with homebrew. I also set up the ERB_LIBS path to home/me/src and there is the cl folder which I already compiled with rebar compile. I also put the wings-2.0.4 folder in home/me/src, but I think I am missing some steps in the way. This is the error I got when trying "make macosx" or just "make"
I noticed that here in the forum are two really good guidelines to set up a development environment in Linux and Windows, I wonder if there's anything similar to set up the environment in mac OSX.
I am very new to Wings3D,
I am a User Interface designer and I want to help with Wings 3D UI. I am not a developer though, so I found very hard to compile source on OSX.
My goal is to create a redesigned version of Wings 3D, including new brand logo, icons and a new theme.
This is a personal project and challenge for me as a designer and it requires to use a modeling app (wings 3d) that I am not used to work with so I can have the perception of a new user which is learning from the very first time to use the app and therefore create a better path to improve the user interface.
I will need to set up a development environment on my mac and be able to see the progress I made on the design but so far the compiling process always fail.
I already installed erlang and rebar with homebrew. I also set up the ERB_LIBS path to home/me/src and there is the cl folder which I already compiled with rebar compile. I also put the wings-2.0.4 folder in home/me/src, but I think I am missing some steps in the way. This is the error I got when trying "make macosx" or just "make"
Code:
make macosx
(cd intl_tools; /Applications/Xcode.app/Contents/Developer/usr/bin/make)
/Applications/Xcode.app/Contents/Developer/usr/bin/make TYPE=opt common
make[2]: Nothing to be done for `common'.
(cd src; /Applications/Xcode.app/Contents/Developer/usr/bin/make)
/Applications/Xcode.app/Contents/Developer/usr/bin/make TYPE=opt common
erlc -Werror -I ../e3d +debug_info '-Dwings_version="2.0.4"' -pa ../intl_tools -o../ebin wings_cl.erl
wings_cl.erl:15: can't find include lib "cl/include/cl.hrl"
wings_cl.erl:61: record cl undefined
wings_cl.erl:62: record cl undefined
wings_cl.erl:63: record cl undefined
wings_cl.erl:100: record cl undefined
wings_cl.erl:101: record cl undefined
wings_cl.erl:104: record cl undefined
wings_cl.erl:115: record cl undefined
wings_cl.erl:239: record cl_image_format undefined
make[2]: *** [../ebin/wings_cl.beam] Error 1
make[1]: *** [opt] Error 2
make: *** [all] Error 2
I noticed that here in the forum are two really good guidelines to set up a development environment in Linux and Windows, I wonder if there's anything similar to set up the environment in mac OSX.