(11-14-2016, 04:48 PM)dgud Wrote: I don't think there is anything you can do right now, other than splitting large objectsOh. Well thanks for the response. I'll just have to stick with the older version for the time being then. It works perfectly fine with the model I'm working on right now and it's pushing well over 600k quads. Still runs smoothly after 2 proxy smooth passes on top of that.
to have less poly counts per object.
In general I have optimized wings so it should handle large models a lot better now,
the problem is that wings is so loaded that it will never have time to check input from mouse.
I noticed some problem with a 200000 face model this weekend, but I thought no one is using wings with
so many faces...
So if you have a decent gfx card, I don't think disabling AA will help.
When I have time I will do some measurements and try to find a fix.
Thanks for reporting.
(11-14-2016, 05:11 PM)dgud Wrote: Some questions is it laggy when you move the camera?It's laggy when moving the camera and when I'm just editing geometry. If it was just camera lag, I could possibly live with that.
(11-14-2016, 05:11 PM)dgud Wrote: Large selections takes time to draw, so you can disable drawing them inI usually have very little selected at any given time. For example, just sliding one edge is enough to cause problems.
Preferences/Advanced/Hide Selection While Dragging and While Moving Camera.
(11-14-2016, 05:11 PM)dgud Wrote: Disable Tweak make camera motion faster.I always have tweak off when I'm not using it. So I don't think it's that.