Hi guys.
Maybe the title is a little too violent I meant that the solutions presented in http://www.wings3d.com/forum/showthread....hlight=svg didn't work at all in version 2.1.2.
I tried an SVG with just one (curved) line and many combinations of the options:
- From Inkscape, saved as normal SVG and as 'Plain SVG'
- Tried as Open curve ('internal error') and Closed curve. Imports nodes but no curve info (i.e. shows just a straight line).
- Tried to export from Inkscape as PS and EPS, import into Wings3d, with basically the same results (found a reference that PS/EPS import is broken?)
- Same curve seems to import correctly in blender.
- Strangely, a more complex SVG from Inkscape, with many open curves does _not_
create 'Internal errors', but doesn't import the curves either (again, nodes are imported but no curve info).
A separate question is why only closed curves/lines can be read?
I'd like to help debugging this but there's a language barrier (erlang) and absolute ignorance of debugging tools for same. I've installed erlang, and am starting a tutorial but I'd appreciate any useful pointers and suggestions!
EDIT:
Since writing this I did more tests, and until now, haven't been able to find any SVG which imports correctly:
- I created (manually) some very minimalistic, single object SVGs
- I used a pile of converters and graphics programs to import/convert/export SVGs
(BTW, Libreoffice/Openoffice Draw seems a nice vector graphics program)
- I used a similar quantity to check all I the SVGs for validity (see below)
Basically, I could not create a single SVG image which correctly imported in W3D.
A note on W3C SVG validator; I do get a lot of errors there, but most, if not all of them are not graphics related. As far as I can see, the importer doesn't do any checking.
Maybe the title is a little too violent I meant that the solutions presented in http://www.wings3d.com/forum/showthread....hlight=svg didn't work at all in version 2.1.2.
I tried an SVG with just one (curved) line and many combinations of the options:
- From Inkscape, saved as normal SVG and as 'Plain SVG'
- Tried as Open curve ('internal error') and Closed curve. Imports nodes but no curve info (i.e. shows just a straight line).
- Tried to export from Inkscape as PS and EPS, import into Wings3d, with basically the same results (found a reference that PS/EPS import is broken?)
- Same curve seems to import correctly in blender.
- Strangely, a more complex SVG from Inkscape, with many open curves does _not_
create 'Internal errors', but doesn't import the curves either (again, nodes are imported but no curve info).
A separate question is why only closed curves/lines can be read?
I'd like to help debugging this but there's a language barrier (erlang) and absolute ignorance of debugging tools for same. I've installed erlang, and am starting a tutorial but I'd appreciate any useful pointers and suggestions!
EDIT:
Since writing this I did more tests, and until now, haven't been able to find any SVG which imports correctly:
- I created (manually) some very minimalistic, single object SVGs
- I used a pile of converters and graphics programs to import/convert/export SVGs
(BTW, Libreoffice/Openoffice Draw seems a nice vector graphics program)
- I used a similar quantity to check all I the SVGs for validity (see below)
Basically, I could not create a single SVG image which correctly imported in W3D.
A note on W3C SVG validator; I do get a lot of errors there, but most, if not all of them are not graphics related. As far as I can see, the importer doesn't do any checking.