09-09-2019, 05:56 PM
I tried to combine GLIntercept with Wings3d in order to generate a texture-bake function (capture texture after shader stage).
But GLIntercept does not seem to interact with Wings3D.
Does any one have an alternative debug tool, usable to capture textures after a shader pass?
Thanks,
mike
But GLIntercept does not seem to interact with Wings3D.
Does any one have an alternative debug tool, usable to capture textures after a shader pass?
Thanks,
mike