03-28-2013, 12:59 AM
It may not still be the case; but from what I have read on the web in the past, Luxrender is much slower than YafaRay???
oort
oort
03-28-2013, 12:59 AM
It may not still be the case; but from what I have read on the web in the past, Luxrender is much slower than YafaRay???
oort
03-28-2013, 04:18 AM
(03-28-2013, 12:59 AM)oort Wrote: but from what I have read on the web in the past, Luxrender is much slower than YafaRay???Probably yes. Again, time is a relative question. What kind of result is enough for us? I think we only can make a best comparison between those that use the same "technology". (see Spectral rendering) I found a comment that can explain that impression: ... everything else Lux is spectral. All things being equal, it will always be slower than a simple RGB renderer. (ref. post) and other about LuxRender vs Cycles: LuxRender focuses on the physically-based aspect of rendering, while Cycles focuses more on the classical "production style" rendering. Thus it's harder to cheat in LuxRender than in Cycles, for example having a shadowless object. On the other hand you can use measured data and such for materials and good results with relatively little tweaking in LuxRender. (ref. post) even POV-Ray - supposed to be fast - can spend a lot of time to render a scene if we want produce a photo-realistic image. Take a look at this image on gallery. It took 154 hours to be ready. * It probably would be a little small nowadays in the new CPUs and using POV-Ray 3.7 that supports many cores.
03-28-2013, 05:09 PM
Cool link to POV / Wings USER. Thanks for sharing.
10-24-2013, 05:10 PM
You should keep using your render if you are satisfied with it, agreed, cause deffinetly no one wants you to move on.
I do kind of prefer speed although many want something else. Wings3d doesn't have its own render, so if someone wants a good render for a project he will need to send the project to some other 3d app. I reccomend yaffaray as the best and chepest option. |
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