09-05-2016, 11:19 AM
(08-18-2016, 12:02 AM)Extrudeface Wrote: The language of choice is a bit frowned upon around here (and IMO, righteously so, not that I see a sin to ask, lol !), because they coded wings in Erlang because they love the language, indeed. If you want to improve Wings, the best move, (again, IMHO) is to learn Erlang. And learning is good... . I'm inclined to think learning C++ would be a tad harder, if you get into the deep stuff, than learning Erlang.A good Wings clone in C/C++ would be a godsend. Language holy wars notwithstanding, there's no denying it would be faster and able to handle higher polygon counts.
It's not going to happen, but Blender is close enough.