Hi Dimitri. Thanks for comment.
Kerkythea has some default settings
Biased techniques (Ray Tracing and Photon Mapping)
Unbiased techniques (Path Tracing, Bidirectional Path Tracing (BiPT), Metropolis Light Transport (MLT))
In preview (when i setting up scene) i use - Photon Mapping - Low 500x500
And for final rendering i usually use - Photon Mapping - High + AA 0.3
(resolution 1280x1024 or 1280x720(HD))
Something's set manually (soft shadows quality)
But sometimes have rendered image a some defects in specularity (noise).
Sometimes I used post processing software for final image
Best results we can get in Unbiased techniques, but they are much longer.
My PC set is
AMD Athlon II X2 250 3 Ghz x64 2core (longer rendering)
4 GB of RAM 1066 Mhz DDR3
AMD Radeon HD 6670 1GB GDDR5
Kerkythea used (at present) processor rendering (no GPU), so to me it is still satisfactory Photon Mapping option. But I know, that's not entirely accurate imaging.
Kerkythea has some default settings
Biased techniques (Ray Tracing and Photon Mapping)
Unbiased techniques (Path Tracing, Bidirectional Path Tracing (BiPT), Metropolis Light Transport (MLT))
In preview (when i setting up scene) i use - Photon Mapping - Low 500x500
And for final rendering i usually use - Photon Mapping - High + AA 0.3
(resolution 1280x1024 or 1280x720(HD))
Something's set manually (soft shadows quality)
But sometimes have rendered image a some defects in specularity (noise).
Sometimes I used post processing software for final image
Best results we can get in Unbiased techniques, but they are much longer.
My PC set is
AMD Athlon II X2 250 3 Ghz x64 2core (longer rendering)
4 GB of RAM 1066 Mhz DDR3
AMD Radeon HD 6670 1GB GDDR5
Kerkythea used (at present) processor rendering (no GPU), so to me it is still satisfactory Photon Mapping option. But I know, that's not entirely accurate imaging.