05-04-2016, 11:16 AM
Kerkythea has very rich means of material creating and texturing abilities too. Although its material editing system is a little bit confusing. Nevertheless, it is a powerful renderer, without doubt. It is a pity that its development has stopped. Its developer has produced a commercial renderer now, the Thea renderer.
The developer of the renderers, Giannis, is Greek and I knew him, we have discussed many times, here in Athens, about rendering issues. I was very devotedly engaged in helping -by testing and giving ideas- to the renderers' development but then there appeared a disagreement as to the renderers' (both Kerkythea's and Thea's) future development plans and I left the circle of the people involved in the project.
My idea was choosing the way of making the renderers very powerful biased renderers mainly (as is the Redshift renderer), so that they may have abilities of achieving high quality results in very short rendering times (and with a rich variety of npr rendering styles also). I was thinking that the non-biased methods should be kept as a secondary choice. The others in the circle, however, had the contrary approach, they wanted the renderers being focused on producing non biased renderings firstly. So our ways departed.
Kerkythea still remains a very powerful rendering studio of course. Its biased rendering abilities too are very powerful. Someone may achieve exciting results if he-she has a good knowledge of its working ways. And it is a great thing that such a rendering studio is offered free to use (even for commercial purposes), no doubt.
The developer of the renderers, Giannis, is Greek and I knew him, we have discussed many times, here in Athens, about rendering issues. I was very devotedly engaged in helping -by testing and giving ideas- to the renderers' development but then there appeared a disagreement as to the renderers' (both Kerkythea's and Thea's) future development plans and I left the circle of the people involved in the project.
My idea was choosing the way of making the renderers very powerful biased renderers mainly (as is the Redshift renderer), so that they may have abilities of achieving high quality results in very short rendering times (and with a rich variety of npr rendering styles also). I was thinking that the non-biased methods should be kept as a secondary choice. The others in the circle, however, had the contrary approach, they wanted the renderers being focused on producing non biased renderings firstly. So our ways departed.
Kerkythea still remains a very powerful rendering studio of course. Its biased rendering abilities too are very powerful. Someone may achieve exciting results if he-she has a good knowledge of its working ways. And it is a great thing that such a rendering studio is offered free to use (even for commercial purposes), no doubt.