WINGS 3D USER MANUAL
These pages provide a basic User Manual which aims to:
- Help you understand the general concepts of 3D modelling.
- Show you the basics of the Wings 3D interface and workflow.
- Introduce you to advanced functions in Wings 3D.
Note: Currently a Work in Progress. Wings 3D Version: 1.4.1
CONTENTS
Introduction
- Introduction to the Wings 3D User Manual
Basic 3D Modeling Concepts
- 3D Modeling – types of 3D modeling, rendering, animation and rigging.
- 3D Coordinate System – the basics of axes, coordinates, vectors, planes, etc.
- Edge Loops – loops and rings in Wings 3D.
The Wings 3D Interface
- Interface Essentials – a quick overview.
- Wings 3D Interface – the primary Geometry Window and workspace.
- Main Menu – general commands and configuration options.
- Command Menus – the specific detailed modelling commands.
- Other Windows – additional model control windows in the workspace.
- Dialog Boxes – accessing more detail and precision.
- Camera Navigation – zooming and panning.
- Viewing Modes – smoothed preview, wireframe, orthographic and perspective.
Configuring Wings 3D
- Preferences – configuring Wings 3D the way you prefer.
- Hotkey Assignments – list of Hotkeys, and how to define new ones.
- Plug-ins – manage access to additional tools.
Basic Tutorials
- Tutorials Introduction
- A Little Tutorial
- Finger Exercises to Get You Started
- Your First Real Model – a Dog House
- Creating A Hand
Basic Functions
- Selection Basics – Modes, selection & deselection, bounding boxes, edge loops and rings.
- Basic Commands – moving, scaling, extrusion, cutting, connecting elements and objects.
- Other Basic Features – constraints and colors.
Advanced Functions
- Advanced Selections – beyond simple manipulation of the model.
- Advanced Commands – using the more powerful tools available from the menus.
- Advanced Features – using mirror, tweaking and autoUV features.