(Holy Win Sword) How to make this? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: (Holy Win Sword) How to make this? (/showthread.php?tid=1104) Pages:
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(Holy Win Sword) How to make this? - c-sanchez - 03-20-2015 I 'm trying to do the sword of Vagran Stort "Holy Win ", but I find it a bit difficult, I have no idea how to do properly the protruding ends of this sword. Thank you very much in advance for the help RE: How to make this? - Mishou - 03-20-2015 Hey Sanchez, Is not easier to first make the sword alone, than model the cross shaped one and just combine them in order to have a single object? RE: How to make this? - micheus - 03-20-2015 c-sanchez, just one idea (there are many ways to reach it)...
lets play with symmetries...
RE: How to make this? - Radi - 03-20-2015 wow ! Vaqrant story fan ? One of my greatest games of all time ! Thanks for idea, I'll will try to model this too, hope suggestions above are clear for you RE: How to make this? - c-sanchez - 03-21-2015 Mishou is true, although this is more to practice with this part in particular micheus it's just what I needed I must admit I do not understand this quickly, but is perfect the help At the moment I'm a little confused with the interceptions Radi, Heh, I really like the style of this game, Now I hope to see the design of your model Thank you very much again guys! RE: How to make this? - Radi - 03-21-2015 Hmmm I used another approach (as Micheus wrote, there many ways to do it), I started with n-gon (2d plane) and image background as reference. I dont need to modify it more, UV is ready too, only skinning this beauty later and voila! ^.^ btw, Vagrant Story rulez! ;p and FF12 - for me its Vagrant Story 2, heh I will post some screens again when done with texturing if you want, c-sanchez RE: How to make this? - micheus - 03-21-2015 (03-21-2015, 05:20 AM)c-sanchez Wrote: micheus it's just what I neededIn Vertex mode the [LMB] option is the most useful option and also less confused. You just need to try some times to understand how it works - it's simple. You select the vertice/vertices you want to move in order to intersect a plane, then you need to define the direction in which that/those vertices will be moved and the last parameter is the plane of intersection. This plane doesn't need to be a face or something like that - that is why is why when Wings3D requires you to pick a plane you can select a vertex, an edge or face (or a set of then). A plane in this case is defined by the [plane] normal vector you see during the process. It's more complicated to write than to execute the steps. For Edge mode the [RMB] option is the most useful and similar to one above, except by the fact the edge already indicate the direction. Sometimes is difficult to find good information about Wings3D's commands, but people forget about the puzzledpaul's tutorials. You can check this one: Vert / Edge Intersect, and then go back to Main Page - there are a lot of information on it. For 3D stuff, even having a good documentation, anyone only learn if having practice. RE: How to make this? - c-sanchez - 03-23-2015 Quote:I will post some screens again when done with texturing if you want, c-sanchezRadi sure! I would like see your model with texture! I like how it looks I have not played beyond from FF8 micheus As per usual, another link with good information RE: How to make this? - Radi - 03-23-2015 here it is I like a result so far, like real Damascus sword, little shiny and corroded from wind/time ;p RE: How to make this? - c-sanchez - 03-23-2015 Wow! I like much how it looks! yeah, even the colors looks cool. you have talent |