TheBounty Renderer (rewrite for wxWidgets) - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: TheBounty Renderer (rewrite for wxWidgets) (/showthread.php?tid=440) |
RE: TheBounty Renderer (rewrite for wxWidgets) - oort - 09-11-2015 povmaniac, Since Micheus has already done the work of porting my version of the plugin to work with wxWidgets, I recommend you copy that to TheBounty plugin and modify to your preferred way of design. Everything is working now. You would simply have to change the interface. I look forward to testing your TheBouinty plugin... Thanks, oort RE: TheBounty Renderer (rewrite for wxWidgets) - dgud - 09-11-2015 Might be a good idea, all the dialog hooks have been turned inside out in the 2.0, and other changes such as things missing which causes a need for redesign and so on. RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 09-11-2015 I am not sure much that it is a so good idea. The last time that I made slightly similar, I needed more from 90 commits and enough headaches. What more work gave to me, it was precisely the interface. After exporters codify for Softimage, Blender, Maya or SketchUp, knows very well the API of TheBounty / YafaRay. This is not a problem. The problem this one in how complicated and complicated it is to make the interface with Erlang. RE: TheBounty Renderer (rewrite for wxWidgets) - micheus - 09-11-2015 Something you need to know is that now the code to build the UI is processed only once, so things that usually were did before considering the UI would be recreated many times (usually for dynamic interface) doesn't works anymore. RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 09-11-2015 Certainly.. I Always like to divide my files of code in small parts () 1000 lines max.), for a better separation and control of the code (UI, export dates, etc ..). I see that this practice does not seem to be continued with the plug-in's of Wings3D or, perhaps, with Erlang himself. Can this be a problem? Btw.. This is at the momment my 'dev' environment: - Erlang OTP 18.0 - Compiler: TDM-GCC 5.1.0 - Editor: Notepad++ v6.6.7 - AMD APU A8 7600 + ATI Radeon R7, 16 GB RAM - OS: - Windows 7 Ultimate x64 - Ubuntu 14.04 amd64 RE: TheBounty Renderer (rewrite for wxWidgets) - dgud - 09-11-2015 I have made a "special" patch release of erlang which is needed @ http://www.erlang.org/~dgud/patches/ The real erlang 18.1 release will come later this month. RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 09-11-2015 Thank you for this link. At the momment i don't have any issue with 18.0 version. RE: TheBounty Renderer (rewrite for wxWidgets) - micheus - 09-11-2015 (09-11-2015, 08:34 PM)povmaniac Wrote: At the momment i don't have any issue with 18.0 version.But, you probably will. RE: TheBounty Renderer (rewrite for wxWidgets) - Jerry Burris - 09-12-2015 erlang improvements day by day. Thanks @pov for making this project free. @dgud we will be waiting for release of (real erlang) this month. RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 09-13-2015 (09-12-2015, 05:49 PM)Jerry Burris Wrote: erlang improvements day by day. Thanks @pov for making this project free. The code is my passion.. Thanks to Wings3d team for porting to wxWidgets. Now coding for Wings3D is very friendly. Btw.. I hace create a long time ago an Freenode IRC channel for this project.. ##wings3d. Please, visit!! |