POV-Ray [plugin] (updated: 2016/Aug/08) - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: POV-Ray [plugin] (updated: 2016/Aug/08) (/showthread.php?tid=75) |
RE: POV-Ray [plugin] (updated: 2016/Aug/08) - micheus - 08-20-2016 Thanks for test it oort. Yeah, Quality must be default or a value equal or greater than 9 (the last item option as you noticed). I found that reference table for the real materials too, but I didn't found a documentation explaining we can set two colors as parameters. I need to ask at POV-Ray forum when I comeback to code. RE: POV-Ray [plugin] (updated: 2016/Aug/08) - oort - 08-20-2016 I do not know if it is a bug in Pov-Ray but in the text window the information is not consistent. At the beginning of the windows I see. Quote:Rendering using command line 'ExampleCandle-POVRayOort3_export.pov +W400 +H400 +FN At the end of the window I see. Quote:Parser Time Also I see that the Gamma is not consistent with what my settings are in Wings3D. I have Gamma set to 1.0 but the Pov-Ray text window shows the following: Quote: Quality: 9 This morning increasing the Threshold to 0.9 is not helping to get rid of the strange lines and boxes in the material. I guess you need to modify the code for that variable so that the range is from 0.0 to 0.9 to avoid the Pov-Ray crash. ??? oort Here is an image showing the "lines and boxes" problem in the material. Maybe it is a bug in the experimental SSLT??? oort RE: POV-Ray [plugin] (updated: 2016/Aug/08) - micheus - 09-04-2016 oort, I may have did something wrong while adding the command line parameter for choose the thread number. You should see an +WT<num>, like in my sample bellow: Quote:Preset source file is 'F:\Wings3d\Test Files\PovRay3.7\test-DOF-1.0-15-0.000001_export.pov'.As I could noticed, that 4 threads is related to the value set in the POV-Ray's ini file. If you load its GUI you can change that value in Render->Thread Count.... It's the default one if we don't use the command line parameter. About the gamma for AA it's a different parameter from that one you set. I probably will need to add it to the dialog too. See the previous paragraph from that pointed in this link. I fixed the Camera mode that was not working for those angular lens. Thanks tkbd for report that. I [supposedly] did some improvements to the image dimensions by adding some presets and facilities: I changed the way the checkbox related to use the fix image size to viewport in the Plugins Preferences is used, but it's still compatible with its current use. RE: POV-Ray [plugin] (updated: 2016/Aug/08) - povmaniac - 09-04-2016 Nice!! Really the old Pov is alive ( I remember my first test with 2.2 version..) Greetings.. and great work. RE: POV-Ray [plugin] (updated: 2016/Aug/08) - micheus - 09-04-2016 Yeah, it's still alive, but the new version seems to take long time to be released - they are discussing about it since the 3.7 was released in November 2013. Even bug fixes has no prevision to be done. RE: POV-Ray [plugin] (updated: 2016/Aug/08) - micheus - 09-05-2016 oort, there is a big explanation about Gamma Handling in POV-Ray and a short one here Gamma in POV-Ray. I did some tests and I think that the default (2.5) value assigned to Antialias_Gamma (the one you had mentioned) is the best option and we don't need to play with it. See the contour of the big red ball: RE: POV-Ray [plugin] (updated: 2016/Aug/08) - oort - 09-06-2016 Micheus, Ok, I see that changing the number of threads changes the WT value. I tried changing the Thread Count in the Gui but when I exit Pov-ray and start it again the value switches back to 4 every time. Even in the example you show with WT3 that is followed by "Rendering with 4 threads". Maybe that statement does not mean anything since I see that in your Render time section it says 3 threads were used. Quote:Preset source file is 'F:\Wings3d\Test Files\PovRay3.7\test-DOF-1.0-15-0.000001_export.pov'. When I render I do not see the "Render Time:" section. Is there some setting that I need to turn on to see that text? I did not know that there were so many different types of Gamma. In YafaRay the Gamma setting that is set to 2.2 affects how bright or dark a color is. Using a value of 1.0 gives darker colors. YafaRay Gamma must be a different type of Gamma??? Thanks for your response and information. I hope to play with some of the changes you have made in the Camera section this week. Edit: I found the following which explains why the Threads setting is not saved. Quote: Thread Count dialog Thanks, oort RE: POV-Ray [plugin] (updated: 2016/Aug/08) - micheus - 09-06-2016 (09-06-2016, 05:28 AM)oort Wrote: When I render I do not see the "Render Time:" section. Is there some setting that I need to turn on to see that text?you can remove the /EXIT parameter in the pligin's preference or during the render copy the command line generated and displayed on the Wings3D log window and then start the POV-Ray UI and use those parameters (there is a small text field on the top bar you can put them). I used this option. About the gamma, what can be interesting these days is the fact of POV-Ray use the sRGB as default for the gamma correction and be able to store this information to some kind of files. I just found that my new monitor has a gamma preset for that and I'm using it now. As I could understand about that is which one of us need to try adjust our monitor gamma in order to better evaluate/set colors/light in the scene. Without this we a render good for me can look too bright or dark for you. ☺ RE: POV-Ray [plugin] (updated: 2016/Aug/08) - micheus - 09-06-2016 (09-06-2016, 05:28 AM)oort Wrote: When I render I do not see the "Render Time:" section. Is there some setting that I need to turn on to see that text?you can remove the /EXIT parameter in the pligin's preference or during the render copy the command line generated and displayed on the Wings3D log window and then start the POV-Ray UI and use those parameters (there is a small text field on the top bar you can put them). I used this option. About the gamma, what can be interesting these days is the fact of POV-Ray use the sRGB as default for the gamma correction and be able to store this information to some kind of files. I just found that my new monitor has a gamma preset for that and I'm using it now. As I could understand about that is which one of us need to try adjust our monitor gamma in order to better evaluate/set colors/light in the scene. Without this we a render good for me can look too bright or dark for you. ☺ RE: POV-Ray [plugin] (updated: 2016/Aug/08) - oort - 09-06-2016 Micheus, Thanks for the info on Threads. I used the method of removing /EXIT from the argument lines. Maybe it would be good to add that as an option that can be turned off or on in the Plugin Preferences dialog??? Now I can confirm that the Threads setting is working.... Strange that in the first part of the Pov-Ray window it always says using 4 threads. I guess it is simply reporting the number of threads available and used if the WTn command line option is not used. For Gamma in the General options tab, I see that the Gamma setting does the same thing in both Pov-Ray and YafaRay. I think I need to stop reading what I see in the Pov-Ray window, since it is leading me astray... Interesting that you are able to adjust the Gamma on your monitor. I will have to look at that on my monitor. Thanks, oort |