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TheBounty Renderer (rewrite for wxWidgets) - Printable Version

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RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 08-31-2016

Hey..
The good news is that the exporter work fine with 2.0.5. The bad, that I are blocked in the same part of code: material layer's. I need iterate between each layer when have one texture that I want to affect more than one layer.


Greetings..


RE: TheBounty Renderer (rewrite for wxWidgets) - micheus - 08-31-2016

Is there any "pseudo-layout" of how it will work? Do you need only select between each other layer name only?
Just to try understand how that should works, although I think there is no way to do that with the current implementation of the UI code.


RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 08-31-2016

I need write the text block between <element_list> ...<> for each 'checking slot', diffuse, mirror,..



Yes, maybe is a bit confused Smile
(I are every day inside ##wings3d IRC freenode channel, btw..)


RE: TheBounty Renderer (rewrite for wxWidgets) - micheus - 08-31-2016

Oh, it's during the export process. Not in the dialog. Is that righ?
As we have a fixed number of layers and a fixed number of Influences, maybe it could be used something we used for Yafaray_v3 related to Render Passes - (exporter iterator)


RE: TheBounty Renderer (rewrite for wxWidgets) - oort - 08-31-2016

Povmaniac,
Are you breaking out the items that are currently under the shader type "Diffuse (Shiny Diffuse, Glossy, SSS)" part of the menu of the current version of the plugin? (The option next to "Alpha off").

You may have to have an enable button on each type and when enabled the other items (layer 0, layer 1) would appear. The user would need to know that they can only enable one type....

Not sure if this is what you are trying to do or not. The current method may be simpler for the user. But I have not seen your final version yet.... Smile

oort


RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 08-31-2016

Oort, some times you need that the same texture affect to 'diffuse' and 'bumpmap' layer, EXACTLY with the same parameters values, for example for sync the bump factor with the color..

[Image: two_layers.png]

You also can use 2 shader 'tabs', but , with some complex materials, 5 tabs not have enough Smile

By other hand, create loops in Erlang seems very PITA..

Gretings..

Micheus...
You can see here that I need for write texture layers.. material layers

The first problem seems that Erlang don't allow 'if else' statment.. Smile


RE: TheBounty Renderer (rewrite for wxWidgets) - oort - 08-31-2016

I don't think I have ever used more than 4 textures in one material. I hope you can get it to work.

Thanks,
oort


RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 08-31-2016

Maybe is solved... Smile


RE: TheBounty Renderer (rewrite for wxWidgets) - povmaniac - 09-01-2016

Yes!! Really is solved now!!



The basic code is done, now is needed refine and implementing more options.
Greetings.


RE: TheBounty Renderer (rewrite for wxWidgets) - rubdos - 09-01-2016

Hi!

I'm Ruben. I did some performance improvements for the Blender exporter for TheBounty a whole time ago, I'm maintaining the website for TheBounty and our forums (www.thebountyrenderer.org), and currently I'm packaging TheBounty and its Blender plugin for different Linux distributions. (Packages are available for Fedora, SUSE, Ubuntu and Debian; instructions on the website. I suppose Mint will work too)

My question to people reading this topic/this post: when povmaniac gives me a "go" -- which is whenever he decides that the Wings3D plugin is ready for the public -- how many of you are on Linux, and are interested in having it packaged for your distro? And if you're interested, what is your distro?

Thanks Smile

Ruben