![]() |
How i can apply a specular map in Wings3D? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: How i can apply a specular map in Wings3D? (/showthread.php?tid=1301) Pages:
1
2
|
RE: How i can apply a specular map in Wings3D? - oort - 08-10-2015 I was thinking that gloss and specular were the same but not sure enough to say so... ![]() You will not see the specular effect in the Wings3D interface. You would only see it in a render when using rendering software which supports that feature. When you export to a gaming software I imagine that the gloss/specular map would look different in the gaming software??? The only map that will look different from diffuse in the Wings3D interface, will be a Bump/Normal map. That is assuming your video card supports that feature. Edit: Make sure that View > Show > Show Normal Maps is enabled. I have to have View > One Light/Two Lights set to Two Lights. You also have to use Hemispherical Lighting (View > Shaders: Hemispherical Lighting.) There is some discussion about this feature in the following thread... Mesh Bump Plugin Cross oort RE: How i can apply a specular map in Wings3D? - giannis196 - 08-10-2015 there are alot types of specular maps i know the specular color map specular intensity map and the specular gloss map spec. gloss map info: http://wiki.polycount.com/wiki/Specular_gloss_map (it controls the highlights from the lights) and the spec. color map info: http://wiki.polycount.com/wiki/Specular_color_map (it controls the color that comes from the highlights) |