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Booleans Mini Tutor: Impression - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: ManifoldLab Plug-ins Collection (https://www.wings3d.com/forum/forumdisplay.php?fid=14) +--- Thread: Booleans Mini Tutor: Impression (/showthread.php?tid=131) Pages:
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RE: Booleans Mini Tutor: Impression - puzzledpaul - 01-05-2013 (01-04-2013, 09:12 PM)ggaliens Wrote: A road has lumps in it. Pot-holes. You only need to be flatter ... not perfect. Nothing's perfect ... it's all a matter of what degree of precision / tolerance is needed / acceptable. In this situation, I'd prefer a feature that does the correct / proper job ... ie creates a flat road between the edges, having worked out the relevant height datums ... and then lets me decide what type of customisation to add to the surface - rather than one which tells me what I have to accept within a range that I might find doesn't suit my needs. There's a (new) feature / option here ... to ignore it is one route ... but it'll still be there ![]() ... and I'm talking in wider terms than roads over hills. pp RE: Booleans Mini Tutor: Impression - maker - 01-05-2013 That's why I'd like to try to find solutions using both approaches ![]() Here's one approach, using bits of your and ggaliens' suggestions. To simplify matters, I've assumed one side of landscape along road "lower". (Easier to select & modify segments which are not satisfactory.) I think this is better. Hopefully, it actually is ![]() ![]() Edit: Attached the wings file, if anybody wants to play with it. road_on_lscape RE: Booleans Mini Tutor: Impression - ggaliens - 01-06-2013 Flat road is "TOO EASY". Answer: 1) Have very THIN WALL (maybe no volume). 2) Create terrain's impression on wall. 3) Thicken WALL. 4) Use wall to subtract from Terrain. DONE. EASY. RE: Booleans Mini Tutor: Impression - maker - 01-07-2013 That is better, yes. It takes away 1 (or 2) unnecessary step(s) from what I've done. ![]() And, if the road does not have parallel sides, intersection or subtraction can be used again. Or, just plain Move Vertex with Magnet on. Thanks. |