Heightmap Surface [plug-in] (updated: 2014/Jun/30) - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: Heightmap Surface [plug-in] (updated: 2014/Jun/30) (/showthread.php?tid=16) |
Zip vs TAR ... - ggaliens - 11-20-2012 Zip vs TAR ... If I'm not mistaken ... *.ZIP is not supported by the plugin-installer on the Wings3D menus ? Or were my eyes failing me again. Please advise. RE: Heightmap Surface [plug-in] - micheus - 11-20-2012 Well, I was assuming that you could unzip it and copy the files manually to the right place - something like "c:\program files\wings3d_1.4.1.36.g53af2\lib\wings-1.4.1.36.g53af2\plugins\primitives" under Windows. _____ Ok, I just upload a .tar file. Also, I was thinking you were interested to play with the source code. RE: Heightmap Surface [plug-in] - ggaliens - 11-20-2012 I will want to play with the source files, so thanks for sharing them. But ... since you were including language files (three) and one beam file. I figured maybe you should consider the .tar or .gz format. I know it might "scare" some Windows people. LOL. But it is loved by the installer. I wonder if we can make the plugin installer love zip files too ? RE: Heightmap Surface [plug-in] - micheus - 11-20-2012 (11-20-2012, 02:55 PM)ggaliens Wrote: I wonder if we can make the plugin installer love zip files too ?I think it's possible to be implemented: Erlang -- Zip (anyway, I didn't check the source code where tar file is managed). RE: Heightmap Surface [plug-in] - optigon - 11-20-2012 Micheus and gg, both you guys know how to use git. Just create a remote and fetch the branch you want to test I sometimes also help dev for a project called mypaint, and their users pull git branches for testing without having any coding skills! Of course wings is a tad bit more complicated to build. But once the dev/git environment is setup, it's dead easy to try the latest version of wings any dev is producing. RE: Heightmap Surface [plug-in] - micheus - 11-20-2012 (11-20-2012, 03:11 PM)optigon Wrote: Micheus and gg, both you guys know how to use git.Definitively I think I'm not knowing how to express myself. The plugin sources are already on github and about the possibility of use zip files - if I decide to implement it - of course I'll submit it to github too. We are flooding the thread. If there is an "Close Thread" button there, plese use it. RE: Heightmap Surface [plug-in] - optigon - 11-20-2012 Thread Closed. ---- Thread reopened at Micheus' request. RE: Heightmap Surface [plug-in] (updated: 2013/Jan/15) - micheus - 01-15-2013 Updated: It was added dialog preview support for latest snapshot. Before you (ggaliens) ask me: yes! I'm using a very small #we (cube) - as you suggested in post #2 (and I already tried before) - and using pst field for carry all data I need to draw it (It's all in memory). It's really fast than creating a full #we for each update (left using full #we and right using pst+draw OpenGL): http://www.youtube.com/watch?v=h9BAIxhHC4A It was used images with this dimensions: 512x512 and 2362x2362 (that is not relevant since they were converted to 384x384) The code on the github: mv/heightmap_surface_preview [edit] edited the resolution note below of the video. I think after preview ... - ggaliens - 01-15-2013 I think after preview ... You still want to do all the polygon creation in the DRAW routine ... always keeping just that place-holder #we{ } . I should just try it before I comment. I did notice that you only went maybe 333 x 333 ? It looks good Micheus. I am excited to try it. RE: I think after preview ... - micheus - 01-15-2013 (01-15-2013, 10:07 PM)ggaliens Wrote: I think after preview ...I know what you are talking about. I just need learn how to use "save" option for get_data. I also need to improve a little the code. I'll do an update soon. Yeah, try it. |