Wings 3D Development Forum
What is wrong - Printable Version

+- Wings 3D Development Forum (https://www.wings3d.com/forum)
+-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1)
+--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3)
+--- Thread: What is wrong (/showthread.php?tid=2254)

Pages: 1 2


RE: What is wrong - dgud - 11-25-2016

I think it easier to subdiv your model and keep the square texture, than the other way around.


RE: What is wrong - orbiter - 11-25-2016

I am trying to keep the Poly count down as the detail on the model is just eye candy. The Sim that it will be used in ( Orbiter ) is more about the physics of the Mesh/Model then the looks.
Hopefully some of the points raised will help other users, sure helped me.
Thanks everyone