What is wrong - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: What is wrong (/showthread.php?tid=2254) Pages:
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RE: What is wrong - dgud - 11-25-2016 I think it easier to subdiv your model and keep the square texture, than the other way around. RE: What is wrong - orbiter - 11-25-2016 I am trying to keep the Poly count down as the detail on the model is just eye candy. The Sim that it will be used in ( Orbiter ) is more about the physics of the Mesh/Model then the looks. Hopefully some of the points raised will help other users, sure helped me. Thanks everyone |