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Sliding an Edge or Vert w/o stretch/pinch texture image? - Printable Version

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RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - oort - 03-19-2013

If you want to make use of those images you could use them as backdrop images and model some foreground trees with bark textures applied to them. You could put a road in the foreground with a bump texture for the gravel or other. I have seen some software in the past that will let you turn pictures into houses but the effect isn't that impressive to me... Trees doesn't seem doable to me... Sad

oort


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - Fonte Boa - 03-19-2013

Misty,
it is simple: two objects.

The first one, an image plane, you will use just to show you an image. You will use it as reference, an image projector: you wont manipulate its verts or edges. You can lock it at Geometry Graph window to avoid modify its topology.

The second one you will reshape (by manipulating its vert, edge, face, moving, scaling, rotating) using the first one as visual guide. This way, you will be able to build your tree by putting the elements in the right places until this object seems like the image shown in the first object.


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - micheus - 03-19-2013

Misty Wisty, just in case you need "see" what about Fonte Boa is talking, take a look at this video (it'll start in the point where you can find information you would need if you are not familiarized with blue prints use).


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - Misty Wisty - 03-19-2013

thanks. will give blue prints method a try. Smile

actually, the plane is a cube. a very thin cube. Smile i tried a marquee to select a vert and ended up selecting 2 verts.

the cube-ness appeared when i practiced a rotate around axis.


(in the beginning, there was the cube), optimus prime) Smile


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - oort - 03-19-2013

The "image plane" started as just a simple plane (4 sided n-Gon) then it was updated to have a little bit of thickness. Please don't try to model anything other than rectangular flat surfaces with image planes... Undecided


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - micheus - 03-19-2013

(03-19-2013, 02:42 PM)Misty Wisty Wrote: thanks. will give blue prints method a try. Smile

actually, the plane is a cube. a very thin cube. Smile i tried a marquee to select a vert and ended up selecting 2 verts.
I think you didn't understand what the people were saying here.
What you are trying to do is not correct/possible. It's a waste of time. Go back to the right track. Wink


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - Hassebas - 03-20-2013

My method:
Place an image-plane with the tree image in the workspace: RMB (on the workspace)-->Image Plane-->search for the tree image.
Then (with the object selected): Menu: Tools-->Put on Ground.
Lock the 'Image plane' in the Geometry Graph (click on the 'lock' symbol behind it).
Switch to 'Orthographic View'.
Place a N-cube (as fine as you need, and with the same size) in front of it (aligned it in the Z-direction) and hide (or delete) all but the front faces.
In the Z-view you can now move the vertices around and add edges etc. to make an outline of the tree.
Hide or delete all the faces wich are not needed.
After you have finished, select the faces of the grid and map the Tree-image to these faces: Menu: Tools-->Snap Image (If there is more than one image present: check the Tree-image).
Scale and/or move the 'Snap image' to fit the outline (RMB on the workspace).
Snap the image (RMB-->Snap image)
In the UV-window you can, if needed, finetune the mapping.
Hope this helps.


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - Misty Wisty - 03-20-2013

Thanks Smile

i had no idea about how to use the Snap Image.

I've learned more about Wings these last few days, than the last few years.

Maybe it could be a future feature?

outlining shapes directly on a pre-mapped image type plane.


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - agimage - 05-23-2013

use the image plane to c# stretch images so that you can find a way to avoid distortion. check the workflow first, see what's wrong.


RE: Sliding an Edge or Vert w/o stretch/pinch texture image? - Justanother1 - 01-10-2014

Another option, depending on your needs .....
take the Image into an image editor and make a height map (grey scale) or Normal Map or Both. Different renderers treat these differently so it might be a hit or miss, and this all really depends on lighting, but if it's backdrop stuff, and your not looking for a Rendered shadow (or you can fake that too) it might be easier to trick the camera! ... I use Paint.NET ..with plenty of Free Plugins ... but you can get Gimp free as well ...