ModEmMaik OFP addon - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gallery (https://www.wings3d.com/forum/forumdisplay.php?fid=10) +--- Thread: ModEmMaik OFP addon (/showthread.php?tid=2463) |
RE: ModEmMaik OFP addon - modEmMaik - 08-30-2019 One more time AMX 13 VCI Low Poly (2.7k vertices, 2.4k faces) Wings3d / Wavefront / 3ds DL by mediafire Readme: "AMX 13 VCI" Wings-3d models by modEmMaik License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License http://creativecommons.org/licenses/by-nc-sa/4.0/ Low Poly (2.4k faces / 4.7k edges / 2.7k vertices) model of the basic AMX VCI/VTT from the 50's - Wavefront (.obj) format - 3d Studio (.3ds) format - Textures in tga format Used tools: Paint.NET for textures Blender for baking normals and ambient occlusion Reference by 1/35 model from heller (No. 81140) Have Fun, modEmMike RE: ModEmMaik OFP addon - claus82 - 08-31-2019 Great!!! RE: ModEmMaik OFP addon - micheus - 09-02-2019 modEmMaik it looks great. You did an excellent work on the texture. Did you use vertex color and extract the painted texture or you paint everything outside Wings3D? RE: ModEmMaik OFP addon - modEmMaik - 09-06-2019 Thanks for asking and this positive feedback I have used some simple models for bumpmap creation (see the download link and attachments). I copied the screenshot into the texture bumpmap layer in order to add more details to the handdrawn secions. As always, I also used blenders "Bake texture" feature for basic bumpmap and ambient occlusion layers. DL-Link bumpmap generation example and multi-layer body texture RE: ModEmMaik OFP addon - micheus - 09-07-2019 modEmMaik, just to check if I understood it right... You used the bump_ref.wings - in orthographic view - to extract the bump map you used in Gimp. Is that right?! If so, a couple of years ago, the user linkoboy changed a shader of Wings3D v1.5.4 to allow him to extract normal maps. I did a test too. You can check it here. Thinking about this way to capture normal map - for a situation like that, nowadays the AO can be done in the same way. It's not a big deal, but a trick that can be useful sometimes. RE: ModEmMaik OFP addon - RubberMan - 09-07-2019 Cool model mate. RE: ModEmMaik OFP addon - modEmMaik - 09-09-2019 Thanks for the positive feedback and the tip I have checked the shaders (using 2.1.5 version and replaced the hemilight shaders with linkoboy version). The results look promising good Using screenshots and integrating them into a bumpmap creates a very usefull sequence. Is there any other way for texture extraction? I tried to use a debug tool in combo with wings3d, but without result. RE: ModEmMaik OFP addon - micheus - 09-09-2019 (09-09-2019, 06:02 PM)modEmMaik Wrote: Is there any other way for texture extraction?I don't think you need. Check the replay I did to your thread Compatible openGl debug-tool? M60A3 low poly - modEmMaik - 05-02-2021 Well.... was bored after playing all games on my rig during lockdown... M60 A3 low poly model (3.5k faces / 6.6k edges / 3.7k vertices) DL-Link by Mediafire: DL-Link by MediaFire Some pics: "M60 A3" Wings-3d models by modEmMaik License: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License http://creativecommons.org/licenses/by-nc-sa/4.0/ Low Poly (3.5k faces / 6.6k edges / 3.7k vertices) model of the basic M60A3 MBT from the 80's - Wavefront (.obj) format - 3d Studio (.3ds) format - Textures in in multilayer photoshop format Used tools: Wings3D v1.54 (detail bump map generation) and v2.2.4 Paint.NET v4.2.5 for textures Blender v2.60 for baking normals and ambient occlusion Credits: All tool developers ... cudos Model is based on AFV Club M60A3/TTS 1:35 model scalemates briefing page Have Fun, modEmMike RE: ModEmMaik OFP addon - oort - 05-02-2021 Great work. Love the detail. Glad you got bored with playing games... oort |