Weld Command and UV map - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Weld Command and UV map (/showthread.php?tid=2578) Pages:
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RE: Weld Command and UV map - micheus - 09-14-2017 Just for share... (09-13-2017, 10:17 PM)micheus Wrote: You probably will not smooth the object, so if you don't mind to have some extra and tiny faces close to the weld region then you could try to extrude a short amount the face that will be welded. But, use the Weld [RMB] and set the tolerance to a shorter value.I tried and it "works". Extrude->Normal by 0 offset and in the Weld->Tolerance it was used 0.000: RE: Weld Command and UV map - micheus - 09-15-2017 Oh lord! I can't stop thinking about this issue. (09-13-2017, 11:13 PM)gap Wrote:I have to be wrong, otherwise we couldn't cut the mesh and create islands on AutoUV editor window.(09-13-2017, 10:17 PM)micheus Wrote: The "problem" is the UV map coordinates is a vertices attribute, not a material one. So, by welding you are removing one of the two matched vertices from a face (like in my sample) - I think that could be the problem (but I can be wrong)I see, it makes sense I will take a look on this when I have time. RE: Weld Command and UV map - gap - 09-21-2017 Hi micheus, thank you for your caring and sorry for the late reply (09-14-2017, 09:13 PM)micheus Wrote: Just for share... Yes, no doubt it works, but we find ourselves with a ring of small polygons around the edge of the welded faces, whose handling can be a bit unpractical. In addition to that, the two nearly coincident edge loops would be likely treated as hard edges, even where a soft edge is more appropriate. (09-15-2017, 11:14 AM)micheus Wrote: Oh lord! I can't stop thinking about this issue. Okay, let me know if you find anything on the topic. As I said a few days ago, there are 3D programs that perform edge/vertex weldings (a feature that I would like to see in Wings too, btw) without distrupting the geometry and/or the UV projection of adjoining polygons |