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Preview of new Primitives menu and dialogs - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: Preview of new Primitives menu and dialogs (/showthread.php?tid=33) Pages:
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RE: Preview of new Primitives menu and dialogs - maker - 12-16-2012 (11-18-2012, 10:17 AM)Geta-Ve Wrote: Sexy. I like what I see. Great job optigon. +10 (11-19-2012, 12:53 PM)Geta-Ve Wrote: Fair enough. I certainly can't speak from any kind of mechanical or architectural standpoint, so your opinion definitely takes precedence here. I can ![]() Just dreaming ![]() RE: Preview of new Primitives menu and dialogs - puzzledpaul - 12-16-2012 Re issue of of new prims always @ origin. What about a tick box / radio button that (when ticked) allows user to freely move the prim after its dialog box closes / parameters are accepted? pp RE: Preview of new Primitives menu and dialogs - greytery - 12-16-2012 Good idea - I'd support that type of option. I think you mean: "There's a Default Behaviour - get used to it! - but let's be flexible and allow other options. (er, IF it's easy to implement)". Roughly translated, that is. NB! Speaking as a NewBie - I've been slightly confused and frustrated when new stuff melds into/over existing stuff although it's usually been interesting. Default Behaviour - needs to be clear and defined. Options - ditto. RE: Preview of new Primitives menu and dialogs - puzzledpaul - 12-16-2012 Well, with the fairly simple, mainly non-organic models that I tend to make (usually to check things out prior to cutting metal/wood etc), I generally follow a couple of routes. Create prim and then move it - using whatever tool is appropriate ... but maybe after a move free to actually unembed it from other junk cluttering up the origin ... and make it visible and thus easier to select a suitable element for a BBox op (for instance) or Look for an existing feature / shape similar to that which I want to create ... and either dupe it, or shell extrude a new object eg a cylinder from a local end face of another cyl. pp RE: Preview of new Primitives menu and dialogs - maker - 12-17-2012 (12-16-2012, 07:48 PM)puzzledpaul Wrote: Re issue of of new prims always @ origin. This would be really useful, esp. with the new previews--you can now see the object as created. You could then snap it wherever you want. (12-16-2012, 09:42 PM)puzzledpaul Wrote: orThat's the one I follow for architectural modelling too. Shell Extract a face, then Absolute Scale (if necessary) and Snap it. Lot more convenient than creating, scaling ... and works most of the time, except in the cases you've already mentioned. ![]() Unfortunately, it's not possible to copy / paste between two instances of Wings. But you can use the Absolute Move command to move it interactively out of the clutter; then Snap. (With shortcuts in place, it's a snap!) [And, not that I'm not happy (thrilled) at what's already on offer. ![]() RE: Preview of new Primitives menu and dialogs - Fonte Boa - 12-17-2012 Just my 2 cents, as i suggested here: http://www.wings3d.com/forum/showthread.php?tid=33&pid=149#pid149 To incorporate all Absolute Commands under a "+" session in Primitives dialog. And an option to move/scale to current saved Bounding Box. |