Slide vs (Dup loop and slide) ... - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=9) +--- Thread: Slide vs (Dup loop and slide) ... (/showthread.php?tid=528) Pages:
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RE: Slide vs (Dup loop and slide) ... - Arg Arg - 12-30-2013 Hello puzzledpaul & ggaliens, if i understand right... the coding strategy is to combine internal functions? if so, i found a workflow with a manifold-lab-function, while checking the advice of puzzledpaul. Here is the workflow with manifold-lab: - SELECT target-edge-loop - EXTRUDE (MMB) [along selection normal] Distance=0.0 AND %=0.0 - DESELECT all - SELECT edge ring next to the targed-edge-loop (the direction you want to slide the duplicate) - switch selection to FACE-MODE - now use the manifold-lab-selection-function in FACE-MODE: SELECT>Lots More...>Left,Right,Top,Bottom,Etc. (to edges) and choose on which direction your target-edge-loop would be selected - Now, the target-edge-loop is selected, but it is the duplication of it - SLIDE the duplicate edge (now, you can slide in the direction you have choosen by the edge-ring you have selected) - switch to BODY-MODE - Clean Up (there are still one duplication on the target-edge-loop) ...but it´s not really a big fun if it is not one command EDIT: the manifold-lab-selection iam talking about is not working in all situations... so, i take it as example perhaps if it could be improved for such tasks... just an idea on my test, after extruding the edge (D=0.0, %=0.0) that is creating two duplications of the edge, there are some different results if you re-select the target edges and start to slide (no matter if closed or open edge-loop) here are the different results: - sometimes it fails completly - first you slide the first duplication to -x and after re-selecting the target again the second duplication to +x - first you slide the first duplication to +x and after re-selecting the target again the second duplication to -x - you slide the two duplications in the same time to the opposite directions EDIT: same results with CREASE (0.0, 0.0)... i can not see any difference between the results CREASE (0.0, 0.0) and EXTRUDE [MMB] (along selection normal) (0.0, 0.0) ...just two duplicated verts and edges RE: Slide vs (Dup loop and slide) ... - VladD - 12-30-2013 "To select the duped edges (*in a 100% guaranteed manner Smile) select the adjacent faces on the relevant side that sliding will take place, convert to edge selection, deselect unwanted edges ... and use slide." Good tip. Another way is to stay in edge selection mode, and since an extrude/normal op keeps the original edge/loop selected, hit Alt-G(extend ring selection) then a user hotkey for deselect previous. (btw, Crease is nice, indeed! even less clean up ) Also, Like Justanother1, to presever UVs as much as possible, I favor adding edge loops, but then I'd really like that when the user slides them in relative mode the uv would be auto-updated too. I mean, since sliding in Relative mode works in percentage I don't really see a reason why Wings3D couldn't easily have this added UV feature too. But then I'm not a coder. RE: Slide vs (Dup loop and slide) ... - Dimitri - 01-02-2014 I think that there is really a need for such a command (duplicate loop and slide) but an even more useful command would be a 'duplicate loop and slide it all over the object' one. Such a thing would mean creating a virtual copy of an existing loop and slide it wherever you want on an object's surface, leaving it wherever you want, so that there may be created an actual loop there (having the same shape as the initial one). Needless to say, in such a case the loop's dimensions will differ but the shape will remain the same. I do not know if such a thing is possible to implement within the existing structural framework of Wings but, nevertheless, throwing it on the table as an idea does not harm... : - ) |