YafaRay plugin; update roadmap and change list - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: YafaRay plugin; update roadmap and change list (/showthread.php?tid=331) |
RE: YafaRay plugin; update roadmap and change list - povmaniac - 06-26-2013 Sorry... the compatibility with old files is truncated in most cases. Btw.. most parts of code are WIP. I am learning more and more Erlang.. RE: YafaRay plugin; update roadmap and change list - oort - 06-26-2013 povmaniac, I realize that some things that have changed will not allow for compatibility since they are all new settings (Shader Type, etc.). Old settings that carry forward should still work. I understand that there is a lot to learn. I still only know a little.... I wish I had more time to look at the code. I will try to find some time... You are making good progress and things are looking good. I will try to find time to post some .wings files on my website for testing new versions. Thanks, oort RE: YafaRay plugin; update roadmap and change list - micheus - 06-30-2013 povmaniac, I was playing with Blend material and I found that unused materials are not been exported. So, we always will get an error by using that material. As a workaround I created other objects to assign each material used. It's probably that I'm not knowing how to use/configure the settings for blending materials, since even checking Blend Material and Blend mapping I was not able to get the expected result when mixing Shiny Diffuse (UV mapped) and Rough Glass materials: So, Is it possible so mix these materials? I was expecting for something like that: obs: the scene file is here. RE: YafaRay plugin; update roadmap and change list - povmaniac - 06-30-2013 Sorry.. I am not review yet the 'blend material' export code. RE: YafaRay plugin; update roadmap and change list - oort - 07-01-2013 Micheus, Yes, you have to assign both materials used in a blend material to an object. Simply hide the object and it still works. I didn't know how to fix this since I think it is part of Wings3D behavior and not specific to YafaRay. I may be wrong??? This requirement and some other tips are noted in the supported features doc on my website.... YafaRay Plugin Features I have only played with blend materials a very little. The render times for scenes with blend materials are very long on my old PC so I avoid them... oort RE: YafaRay plugin; update roadmap and change list - micheus - 07-02-2013 I was using an object with vertex color settings and I noticed that maybe it was not implemented too. So, I decided to use the option Vertex Attributes -> Color to Materials that produced a lot of materials. Change the parameters for each one of these materials would be a hard task. That said, it would be useful add the options to set the default parameters for the default material we can set on Edit->Plug-in Preferences. RE: YafaRay plugin; update roadmap and change list - oort - 07-02-2013 Micheus, It is possible to set the default shader (shiny diffuse,glass,sss,etc) under Edit> plug-in preferences. I guess you are wanting to be able to define more than just the shader... I had used the same method to create the following... http://img.photobucket.com/albums/v635/oort/Buddha400x400Marble8.png http://img.photobucket.com/albums/v635/oort/VertexMatColorsBuddha.png oort RE: YafaRay plugin; update roadmap and change list - micheus - 07-02-2013 (07-02-2013, 11:13 PM)oort Wrote: I guess you are wanting to be able to define more than just the shader...Just those we see after choose the material type on the Material Editor (ME) - we can leave the modulators out... ... or add a button "Set to default" on the ME. RE: YafaRay plugin; update roadmap and change list - micheus - 07-06-2013 povmaniac, does the 0.1.5 an "evolution" of the 0.1.3 version of yafaray? RE: YafaRay plugin; update roadmap and change list - oort - 07-06-2013 Micheus, I think that 0.1.5 is an evolution of 0.1.2 and 0.1.3 (Experimental) is completely separate since it includes GSOC features like SSS. oort |