AutoUV shaders [updated: 05/13/2020] - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: AutoUV shaders [updated: 05/13/2020] (/showthread.php?tid=1433) |
RE: AutoUV shaders [updated: 10/29/2015] - oort - 10-27-2016 Micheus, Thank you very much for the explanation and video. I am getting good results now. Yes, I had to enable Invert Y to get proper results as well. 'Convert Image Normal Map' in the outliner would be nice. I think we still need the autouv shader for creating normal maps from 3d geometry. Also great for creating normal maps from other autouv shaders. I have not been able to get good normal maps from 3d geometry yet. Can we get a video of that as well? Thanks, oort RE: AutoUV shaders [updated: 10/29/2015] - rwoods - 06-22-2019 Micheus, good morning from this timezone (Philippines) I would like to use the shaders, but what I do will not work to allow them to be displayed in the drop-down box to choose which one. It may be as simple as not setting an option correctly as wings does not misbehave ... I use Wndows 8.1 with openGL older than version 2.1, and wings3d 1.5.4. thanx for your help Robert Woods RE: AutoUV shaders [updated: 10/29/2015] - micheus - 06-22-2019 You should to find them when you click on New Pass button. RE: AutoUV shaders [updated: 10/29/2015] - rwoods - 06-22-2019 ok thank you I'll try that New texture shader: Image Mixer - micheus - 05-13-2020 The file for download: wpc_image_mixer.auv and image_mixer.fs The must be put into plugins\autouv folder (somethink like this: C:\Program Files\wings3d_2.2.5\lib\wings-2.2.5\plugins\autouv). When we draw what we do in the Create Texture->Draw Option dialog when we stack slots/layers we can see that Wings3D has a node system hidden for a long time. RE: AutoUV shaders [updated: 05/13/2020] - tkbd - 05-21-2020 It's more convenient than I expected. Besides Wings's vertex color AO baking to the image that was imported. And,Textures can be tiled with scaling below 100%. It can easily apply imported texture repetitions on the ground, walls, floors to an object. Thank you! |