Resurrecting Wings... - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=9) +--- Thread: Resurrecting Wings... (/showthread.php?tid=1544) |
RE: Resurrecting Wings... - digitaldavinci - 02-15-2019 I use it to build models for Unity. Works great with a few gotchas. The vertices import to unity twisted around: Wings -y = unity +Z Another axis is off too but When I tried to rotate my folder object the items in the folder twist on their own axis and not around the global 0,0,0 vert. RE: Resurrecting Wings... - micheus - 02-15-2019 (02-15-2019, 07:27 PM)digitaldavinci Wrote: When I tried to rotate my folder object the items in the folder twist on their own axis and not around the global 0,0,0 vert.Select the entire objects and do that in vertex mode. It should result in what you are looking for. RE: Resurrecting Wings... - dgud - 02-16-2019 Doesn't most export format have an option to swap axis on export, or is that something we should improve. |