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Unwraping hemisphere, but how? - Printable Version

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Unwraping hemisphere, but how? - Westbeam - 02-25-2015

Hey Smile

I made a model and a texture for a space station, but I can't unwrap the model properly. I tried to unwrap it like a sphere and cylinder, but it doesn't look like I want it:
[Image: 232x5d7w.png]
[Image: oh3e5k5o.png]
[Image: a8tt7fdm.png]
I would describe the shape of the model as a "helmet"(it's empty inside), is there a good way to unwrap it right?

, Westbeam


RE: Unwraping hemisphere, but how? - micheus - 02-25-2015

By considering the texture you are using (with those lines) I believe the better option would be to use the Projection Camera option:
[Image: helmet_zpsfaf45318.png]
In this case I just marked for cut the helmet boundaries (two edge loops separating the in/out side); changed the view mode to Orthogonal and put the view along the Y axis. After created the UVMap it was needed a little of tweak in the opened mesh.


RE: Unwraping hemisphere, but how? - Westbeam - 02-25-2015

Thank your very much micheus Smile

That was everything I needed to finish the station. Watch it here: http://www.wings3d.com/forum/showthread.php?tid=1082