Unwraping hemisphere, but how? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Unwraping hemisphere, but how? (/showthread.php?tid=1081) |
Unwraping hemisphere, but how? - Westbeam - 02-25-2015 Hey I made a model and a texture for a space station, but I can't unwrap the model properly. I tried to unwrap it like a sphere and cylinder, but it doesn't look like I want it: I would describe the shape of the model as a "helmet"(it's empty inside), is there a good way to unwrap it right? , Westbeam RE: Unwraping hemisphere, but how? - micheus - 02-25-2015 By considering the texture you are using (with those lines) I believe the better option would be to use the Projection Camera option: In this case I just marked for cut the helmet boundaries (two edge loops separating the in/out side); changed the view mode to Orthogonal and put the view along the Y axis. After created the UVMap it was needed a little of tweak in the opened mesh. RE: Unwraping hemisphere, but how? - Westbeam - 02-25-2015 Thank your very much micheus That was everything I needed to finish the station. Watch it here: http://www.wings3d.com/forum/showthread.php?tid=1082 |