Low res uv map: Nearest neighbor scaling? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Low res uv map: Nearest neighbor scaling? (/showthread.php?tid=1348) |
Low res uv map: Nearest neighbor scaling? - mhulse - 08-29-2015 Hello, I was curious if there is any way for me to apply a low resolution texture to an object and have it scale using nearest neighbor (preserving hard edges)? I created a UV map at the lowest resolution and am seeing bilinear scaling (art gets fuzzy around edges). I'd like to retain hardness of the art/pixels when applied to the object. Hope that makes sense. Thanks for you time! RE: Low res uv map: Nearest neighbor scaling? - micheus - 05-03-2020 In cases someone else wants to know about that, this option is available by disabling the texture filtering. Go to the main menu View -> Show -> Filter Textures. |