did wings_ask really have to get renamed to wings_dialog ? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: did wings_ask really have to get renamed to wings_dialog ? (/showthread.php?tid=1376) |
did wings_ask really have to get renamed to wings_dialog ? - ggaliens - 09-14-2015 did wings_ask really have to get renamed to wings_dialog ? Just curious. Unfortunately for me ... this was a painful transition. Probably touching 20 files in 5 directories. All handled by hand with text editor, one file at a time. Oh well. One reason why I used the wings_ask:dialog rather than hide with an import was for clarity in my own code. I do have a ml_dialogplus:dialog ... that is very similar in signature. So I used the wings_ask module name every time ... for that clarity. I will admit that wings_dialog is a better name ... but wing_ask was really not that crazy. RE: did wings_ask really have to get renamed to wings_dialog ? - dgud - 09-15-2015 Yes, because they do not work the same you really need to change the code. |