Texturing imported models - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Texturing imported models (/showthread.php?tid=1404) |
Texturing imported models - Accavish - 10-02-2015 Hi all, apologies if this has been posted already, but I did a search and couldn't find an answer! For a small project I'm currently working on, I have to work on the same scene in both Wings 3D and Blender. (Don't ask ) To move models back and forth between the programs I export them to 3ds (which also has to be the format of the finished project). The problem is this: when I import a model created in Blender into Wings, the UV coordinates are kept, but the model itself refuses to be textured - it just stays white. I've tested models in different formats exported from different programs, and encountered this very same problem every time, so it's most likely not a bug in either Blender or 3ds. Does anyone know of a fix/workaround to this? Or am I just being stupid and doing everything wrong? My version of Wings is 1.5.3, if that helps anyone. RE: Texturing imported models - oort - 10-02-2015 Accavish, Welcome to the forum. It may be that you need to load the texture with File > Import Image. Then, in the Outliner Window, drag and drop the texture onto the Material for the model... Wings3D will ask you to specify a Texture type. Does the texture show up in the Outliner Window? Not that it is a factor in your question... but you may want to go ahead and upgrade to 1.5.4, since some bugs have been fixed in it. oort RE: Texturing imported models - Accavish - 10-02-2015 Hi, thanks for the quick reply! I have already imported the image, but I didn't know about dragging and dropping the texture. This seems to help, thank you very much! |