UV Mapping Cylindrical Objects - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gripes & Grumbles (https://www.wings3d.com/forum/forumdisplay.php?fid=4) +--- Thread: UV Mapping Cylindrical Objects (/showthread.php?tid=1607) |
UV Mapping Cylindrical Objects - some_yahoo - 03-06-2016 When I am unfolding cylindrical objects I frequently run into this situation. the tops of my cylinder segments make uniform trapezoids and when I segment them for unfolding, they are all 22.5 degrees rotated from one another. I frequently want to map them all (or most of them) to a single spot on the UV map, so I'd like them to unwrap all to the same orientation, like /___\. it would be cool if I could - select one - (i) to get them all - right-click, "match orientation" to rotate them all to the same orientation, or... - right-click "overlay" to orient them the same and fix them to one another. I know this would be a headache if the user has selected some 3. 4. and 5 vertex faces, but maybe we could trap for that somehow. I have spent many hours doing this manually over the years. Would anyone else like this feature? RE: UV Mapping Cylindrical Objects - micheus - 03-07-2016 (03-06-2016, 07:55 PM)some_yahoo Wrote: I frequently want to map them all (or most of them) to a single spot on the UV map, so I'd like them to unwrap all to the same orientation, like /___\.some_yahoo, I think that can be achieved depending on how you cut the mesh: RE: UV Mapping Cylindrical Objects - some_yahoo - 03-08-2016 Do tell. RE: UV Mapping Cylindrical Objects - micheus - 03-08-2016 (03-08-2016, 08:10 AM)some_yahoo Wrote: Do tell.Isn't the bottom map in the AutoUV what you are looking for? Do you need I explain how I got it? It's simple, just note the cut I did in the AutoUV Segmenting window (left in the image) |