Interior visualization - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gallery (https://www.wings3d.com/forum/forumdisplay.php?fid=10) +--- Thread: Interior visualization (/showthread.php?tid=1980) Pages:
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Interior visualization - olve11 - 05-26-2016 Hello everyone See my new job. The interior of my (our) house. In rustically Slovak style. (now only project) On the right side of picture, it s movie from projector. Wings 3D modeled + textured. (I used a tutorial by Fonte Boa "Architecture 2") Kerkythea render. Postprocess Gimp + Sony Xperia l Android app Enjoy renders screenshots RE: Interior visualization - micheus - 05-27-2016 Hi olve11. That's another huge work. I liked the color tones in the second render. But I have to say that something looks strange with the floor. It's like it was out of scale in the scene context. Just compare the chair feet and the floor gap. Also the wood nodes seems to be too "deep". There is also a "flare" (Blotches) on the floor close to the table foot (the front one in the right side of the image). That uses to be the same effect we can get in the corners of a room. For these cases I read someday that creating a soft corner (bevels) can help to avoid it. The kerkythea FAQ have some information about it that I shared here to not pollute much your thread. RE: Interior visualization - olve11 - 05-27-2016 Thanks for tips Micheus About scale floor, i used Slovak Tatran profil and its ok "wood nodes seems to be too "deep"" i used wrong specular texture and maybe wrong setup bump map About blotches, yes i now, it can't be reduced with add rays in Final Gathering setup. I add 2500 and blotches they are. Maybe repair it with clone tool in Gimp. original render RE: Interior visualization - olve11 - 05-27-2016 I add 2800 rays and setup floor texture see results RE: Interior visualization - Mishou - 05-29-2016 Great work, mate! I like the 3rd one. RE: Interior visualization - Marcin Maćkowiak - 05-30-2016 Is there TV or a picture frame? EDIT: It is projector - never mind ;P As Mishou said - 3rd one best. I love that sun comming through the windows. If I may. You should work more with sofa. It looks plastic, flat and uncomfortable to sit on it. In my opinion you should give more details, facture. Maybe pillows can give more realistic effect. RE: Interior visualization - olve11 - 05-30-2016 Thanks for comments Marcin It is true, i gave modeling the sofa less time. And it is true that it would be well more details. Rather deflection or sewn connections. Thanks RE: Interior visualization - micheus - 05-30-2016 olve11, now you found the right setup for the rays. The floor looks much better. It's just a detail, but I'm going to do another observation: the texture on the ceiling joist are too symmetric. It would look better if you could move the UV mesh on the texture image and then get a slight different image arrangement. Flip the UV mesh also can help with this. The way it is now we see all the noodles in the same place. Be sure we just want to help you to improve your work. RE: Interior visualization - olve11 - 05-31-2016 Thanks Micheus About simmetric joist textures. I thought about it, I did not give it enough time. But thanks for the reminder. Don't worry. I know, where I am now (I mean quality), this is work people on the forum Wings 3D. Thanks!!! RE: Interior visualization - nigec - 06-04-2016 Really nice one thing the cupboard in the foreground looks like its got flipped normals or there's a duplicate of the same mesh. I think I'd probably have a little bit of ambient light coming from behind the camera, it would help to get some shadow under the table and chairs |