How to avoid overlap disarrange on cartoon edge export. - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +---- Forum: How To (https://www.wings3d.com/forum/forumdisplay.php?fid=19) +---- Thread: How to avoid overlap disarrange on cartoon edge export. (/showthread.php?tid=2008) |
How to avoid overlap disarrange on cartoon edge export. - tkbd - 06-18-2016 In SVG / EPS, way to nicer output to the overlapping objects. In most cases resolve it is "Surface division Priorities: Scane" to set. But,If many of the polygon overlaps the complex, it may not be rendered as intended. Case Example:Rendering of the model export from MagicaVoxel
SHIFT + Drag select will select only polygons those visible to camera. (Polygons that are unseen from a camera will not be selected. So, it will reduce the amount of data reduction and processing time.) Comparison: Wings3D EPS/SVG Setting: Surface division Priorities: Scane CSS: Use ClassName SVG size comparation: Export full SVG: 4.5MB SHIFT Drag selection and Export Selected: 1.1MB |