Need help with axis issue ? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Need help with axis issue ? (/showthread.php?tid=2055) |
Need help with axis issue ? - javier127 - 07-17-2016 When i rotate my object , its not in alignment with centre axis (imagine a buckled wheel spinning). The only way i can centre axis is by selecting rotate and then select rotate to target but i don't want to do that . Update !!! When i select "rotate" then select "normal" still have same problem ? This time i select "rotate" and then select "default axis" , my object is now rotating on the centre axis which is what i want . I have always used rotate then select normal , my objects would rotate on centre axis , so why now do i have to select default axis ? I am making some alterations to my 5 spoke wheel , only working on one spoke as i will loop cut the base of the re designed spoke , make copy's and replacing the others . Ok next problem , When i rotate the wheel , select Tab to enter numeric box , rotation between each spoke is about 72 degrees via eyeball , is there a precise way of doing this ? Last night i eventually realised 5 x 72 = 360 duh lol . RE: Need help with axis issue ? - micheus - 07-18-2016 (07-17-2016, 06:21 PM)javier127 Wrote: I have always used rotate then select normal , my objects would rotate on centre axis , so why now do i have to select default axis ?You shouldn't. I must work. In that linked video at 4:15 you see I doing that. Quote:When i rotate the wheel , select Tab to enter numeric box , rotation between each spoke is about 72 degrees via eyeball , is thereYou can enter some math operations in the dialog. Again, in that video I linked (from that point) you would have noticed that to place the copies in the right place I just entered 360/7 - that is precise enough. |