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Takeart|Mushrooms scene - Printable Version

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Takeart|Mushrooms scene - Marcin Maćkowiak - 12-02-2016

Hi,

Mushrooms scene.
Unfortunately I have made low resolution mushroom texture :/
Enjoy

Modeling: Wings 3D
Render: Cycles
Final: Photoshop

[Image: grzybki-1_zps8wjnrc7d.jpg]

[Image: grzybki_zpswkmlsev8.jpg]

Feel free to comment
Regards
Marcin Maćkowiak


RE: Mushrooms scene - ggaliens - 12-02-2016

Normally I don't comment on gallery submissions and great works of art. Yours at typically very nice ... inspirational ...

With this one ... I can help but feel that you need the GILLS and surface details to make it more "mushroomy". Naturally I would lean towards use of perhaps some voronoi based regions imprinted as gill and or stem ... picking maybe a more interesting mushroom.


RE: Mushrooms scene - Hank - 12-03-2016

Excellent work!

Did you use any background picture or all made in W3D?
I assume foreground grass is texture, but how did you make leaf area - some algorithm or hand made?

Could you also share with 'pure' wire?
Thanks!

BR, Hank


RE: Mushrooms scene - oort - 12-03-2016

Marcin,
Very nice modeling and render.
If you are interested in modeling the gills, here is a Wings3D tutorial...Mushroom Tutorial

oort


RE: Mushrooms scene - Marcin Maćkowiak - 12-05-2016

Thanks guys for your kind words and advices.

Ofcourse I could do it more detailed, but I wanted to keep mushrooms lowpoly as much as I could. As you can see the whole scene is not so much complex.

(12-03-2016, 02:37 PM)Hank Wrote: Did you use any background picture or all made in W3D?

Here you go:
[Image: grzybki-surowe_zpsuwjcb6wa.png]
As you can see in the backgroud there is an alpha space.
Grass made with particle systems in Blender. It is not any grass texture.
I used put on option and hand made editing to make leaves. Smile

Thanks again!


RE: Mushrooms scene - Plervertex - 12-11-2016

Nice Work!


RE: Mushrooms scene - PaulS - 12-18-2016

Wow that looks great, do you know which species of mushroom that is by any chance?