Virtual 3d to Physical 3d... - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gallery (https://www.wings3d.com/forum/forumdisplay.php?fid=10) +--- Thread: Virtual 3d to Physical 3d... (/showthread.php?tid=2331) |
Virtual 3d to Physical 3d... - kugelfang - 01-05-2017 Attached is a screen shot of a card model I designed in Wings. I used the UV mapping tools to 'unfold' the geometry and wrote a Ruby script to extract the UVs and save them as SVG which I then edited in Inkscape to add the graphics. This is a model of an early passenger Zeppelin named 'Sachsen'. It ends up being a 1/250th scale model. The geometry was kept simple (which is appropriate for card modeling) so I could test the work flow. Wings is 'almost there' in terms of being a great tool for card modelers. So it's prompted me to finally learn something about Wings plug-ins and how to make them so I can cut out the Ruby component. A lot of card modelers are using Sketchup and Blender to do this but life would be so much easier in Wings. Well... almost! --jeff RE: Virtual 3d to Physical 3d... - tkbd - 01-06-2017 Hi,kugelfang,It is wonderful!! You good expressed the beam of the airship well. It would be very useful if automatically generate a glue margin in a script. There is definitely a demand for paper model. Previously ,I have created a paper model of the Wings logo. |