Randomly placed objects - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: ManifoldLab Plug-ins Collection (https://www.wings3d.com/forum/forumdisplay.php?fid=14) +--- Thread: Randomly placed objects (/showthread.php?tid=2348) |
Randomly placed objects - Hank - 01-15-2017 Hi ggaliens, I was thinking about some low poly grass texture tutorial and to achieve my goal I need randomly place some objects, see the screens: Before: I select the object and vertices: and the result: I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices. I was pretty sure there was already similar option in Mlab but can't find it - the only similarity I found is: object/lots more/more:arrangements but they don't have option to select second object (or any other vertices for reference) Do you know anything about it? By the way: due to bad performance with my Intel HD GPU I can't follow any 2.0.X MLab (had some memory overload issue all the time) for my test I used 1.5.3 2015.04.02. It would be good if you could keep also 'older' versions of Mlab if needed. Currently under Manifoldlab.com I can find 2.0.x... BR, Hank RE: Randomly placed objects - micheus - 01-15-2017 (01-15-2017, 05:01 PM)Hank Wrote: I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices.Hank, in the mean time maybe you could use a object with one extra row/col to avoid those objects with a normal in different direction than UP. Also, you could use [Vertex] Deform->Crumple->X/Z to scramble the target vertices a little. That can be done in 1.5.3: RE: Randomly placed objects - Hank - 01-17-2017 (01-15-2017, 08:38 PM)micheus Wrote:(01-15-2017, 05:01 PM)Hank Wrote: I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices.Hank, in the mean time maybe you could use a object with one extra row/col to avoid those objects with a normal in different direction than UP. Also, you could use [Vertex] Deform->Crumple->X/Z to scramble the target vertices a little. That can be done in 1.5.3: Hello, I would like to spread many objects around some bigger space to get a 'grass look-like' result. My objects are: and the result would be: Starting with simple object(s) might be a solution, but still I think there was some option in Mlab to get my request. BR, Hank RE: Randomly placed objects - ggaliens - 01-21-2017 I'm not sure there will ever been another 1.5.x MLAB build. I could maybe look around on some CDROMS. But really I don't have time to be backwards compatible. Sorry. RE: Randomly placed objects - Hank - 01-21-2017 Hi ggaliens, I didn't mean to develop any 1.5.3 version, just reference point or any other place where we could find archived version of Mlab(s) -some FTP? On your web site there's only last version... Anyhow, you did pretty good job with add-ons for W3D and appreciate this - tubes from loop path is my favourite one! Hope you come back to do more stuff. Thanks. BR, Hank |