Goblin from Isengard and Mordor - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gallery (https://www.wings3d.com/forum/forumdisplay.php?fid=10) +--- Thread: Goblin from Isengard and Mordor (/showthread.php?tid=2352) |
Goblin from Isengard and Mordor - olve11 - 01-17-2017 Hello! I want to share with you my new work. Goblin from my favorite story, Lord of the Rings Modeled, textured - Wings 3D Render Kerkythea (MLT 4 IES Light) Gimp+ KvadPhoto - post process enjoy renders Wings screenshot Kerkythea screenshot RE: Goblin from Isengard and Mordor - Marcin Maćkowiak - 01-17-2017 Wow, well done. Good job with unwrapping! RE: Goblin from Isengard and Mordor - Asticles - 01-17-2017 Great!! RE: Goblin from Isengard and Mordor - Hank - 01-20-2017 hi olve11, I was just wondering what's that black & white texture...so now I know AO Strange, cause I've seen it many times and why did not think about it. Even I model something I usually follow diffuse, spec and normal and what about AO? I'm also interested in Kerkythea, but where should I place it, as ambient? BR, Hank RE: Goblin from Isengard and Mordor - olve11 - 01-21-2017 (01-20-2017, 05:22 PM)Hank Wrote: hi olve11, Hi Hank I'm glad you ask about this thing. I was interested too on these type map. AO map is mostly used if you have a low poly model and you want look like a lot of poly model. In Kerkythea this map does not have location. I used this map, when I want more reality for my model. (skin) AO mask is very good for shading. I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers) AO layer in Gimp is very fast to create realistic skin textures and more. Here are some examples: Render with textures. With AO mask and without AO mask and Kerkythea material setting: 1-Diffuse map 2-Specular (too from AO) 3-layer bump map 0 -skin wrinkles 4-layer bump map 1 -lips wrinkle 5-layer bump map 2 -black freckles cheers RE: Goblin from Isengard and Mordor - Hank - 01-21-2017 Hi olve11, Quote:I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers) I can't see what channel mode you use for mixing the layers. Is it Multiply? Thank you for explaining all details. I will try to use it in my next work. BR, Hank RE: Goblin from Isengard and Mordor - olve11 - 01-21-2017 Hi Hank I used "burn" channel mode on green layer. I am happy to help you and I look forward on your next super work Bye RE: Goblin from Isengard and Mordor - tkbd - 01-22-2017 Hi!olve11,You are using good at these softwares. Great! RE: Goblin from Isengard and Mordor - olve11 - 01-22-2017 Thank for all! |