Low poly shoe - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gallery (https://www.wings3d.com/forum/forumdisplay.php?fid=10) +--- Thread: Low poly shoe (/showthread.php?tid=2374) |
Low poly shoe - Hank - 02-05-2017 Hi guys, Some fast work to test AO option (thanks to Olve11) - I followed his advice and you can check the result. Modeled: W3D 2.1.5 + Mlab (shoelace) Texture: Gimp 2.8.16 ( 2048x2048 ) Tri: 3038 (with AO) (without AO) (wire) (UV Map) (shoelace from Mlab) It's hard to admit but I never used AO before I've seen this map many times but never wonder how or why to use it - even for my previous work the diffuse was shaded manually and it's nothing simple to achieve. Anyhow, in 2.1.5 I found also Normal Map option and I wonder what's the difference between external soft (xNormal / Gimp), can anyone share with some experience? BR, Hank RE: Low poly shoe - Marcin Maćkowiak - 02-06-2017 Well done! Could you explain how did you do the shoelace? I can see that it`s Mlab but still don't know how exactly do that. RE: Low poly shoe - Hank - 02-06-2017 Hi Marcin, here are my steps: 1. create object which you want to use for path Usually I cut some cube and scale it along one axis, later move requested vertices, so it meets path directions (easier to manage with several geometry windows) 2. select one edge + L 3 RMB + Lots more + Tubes from loop paths 4. modify the values according to your needs (ngons, size, max number of steps etc.) Let me know if any help needed. BR, Hank RE: Low poly shoe - micheus - 02-06-2017 (02-05-2017, 05:32 PM)Hank Wrote: I found also Normal Map option and I wonder what's the difference between external soft (xNormal / Gimp), can anyone share with some experience?Hank, I added a post dedicated to that in the How To session: Using the Wings3D 'Create Normalmap' feature RE: Low poly shoe - olve11 - 02-06-2017 Great work! RE: Low poly shoe - Hank - 02-07-2017 (02-06-2017, 04:31 PM)micheus Wrote:(02-05-2017, 05:32 PM)Hank Wrote: I found also Normal Map option and I wonder what's the difference between external soft (xNormal / Gimp), can anyone share with some experience?Hank, I added a post dedicated to that in the How To session: Using the Wings3D 'Create Normalmap' feature Thanks Micheus, But to be honest, since I already use Gimp for most of my works, I will follow oort's advice and try GIMP Normal Plug in (insane bump) - it's combined version of spec/normal/displacement/occlusion. Anyhow, Normal Map in W3D is great option too. BR, Hank RE: Low poly shoe - kenmo - 02-07-2017 (02-06-2017, 01:26 PM)Hank Wrote: Hi Marcin, Sorry but I really don't see the difference between the object you start with in step 1 and the final object in the last step. What am I missing? RE: Low poly shoe - Hank - 02-11-2017 Quote:Sorry but I really don't see the difference between the object you start with in step 1 and the final object in the last step. What am I missing? Take a look at first object - it's a deformed cube and the final is created with hexagon. And you can create even more complicated if you want... See below recoding and try to create it with W3D under 3 min. (click for larger view) made with Mlab BR, Hank |