Modular spaceships - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Gallery (https://www.wings3d.com/forum/forumdisplay.php?fid=10) +--- Thread: Modular spaceships (/showthread.php?tid=2513) |
Modular spaceships - Westbeam - 05-02-2017 Hey I was rewriting my game-engine and created some modular spaceships for it: First two shots are created with my engine, last one is inside Wings3D. Some people may know these spaceships from Egosoft's X-series. The models are really lowpoly and the texture I drew for this is 512x128px. Shaders used: - Simple PBR with disabled normalmaps - PostFX with Bloom, Light Scattering, SSAO and FXAA Programs used: - Modeling with Wings3D, Converting to .B3D with Blender - Texturing with GIMP - Generating of metal- and roughnessmaps with AwesomeBumpV4 I am trying to achieve some kind of "timeless graphics". Something that will still look good in 5 years. I was inspired by Angryfly on Turbosquid.com. What do you think needs to be changed? Any suggestions? , Westbeam |