[W.I.P] Tweak improvements - Painting a soft selection - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: [W.I.P] Tweak improvements - Painting a soft selection (/showthread.php?tid=2575) |
[W.I.P] Tweak improvements - Painting a soft selection - micheus - 08-11-2017 Hi guys I really wanted to listen to a few users before go forward on this stuff... I've felling like Tweak magnet was not cover some options we see in other 3D applications (usually called Soft Selection), so I decided to try include some extra options to it. In this video I show some differences between the use of the current options and the ones available with paint mode: The concept of the soft selection here is similar to the usual Tweak magnet command, after we paint the selection and apply one of the Tweak's commands the selection goes on. We can use Undo if necessary and the selection will be back. The video doesn't show the 'Select from weight map' option, but you can use it by assigning a greyscale image to any portion of the mesh (UV mapping) and by selecting that area you just run the command. It was added the follow options related to the soft selection painting tool:
The Paint option
Know issue: - For a unknow reason, in Vertex mode we cannot see the painted vertices (the selection can blink sometimes), but if we change to edge or face mode we can see them. Here is the file for download: wings_tweak.beam for Wings3D 2.1.5 It should be found in a place like this: C:\Program Files\wings3d_2.1.5\lib\wings-2.1.5\ebin * Don't forget to backup the original file before replace it (but, do not leave it under Wings3D directory) Obs: After we ending the discussion about this feature it still will need to be approved by dgud. RE: [W.I.P] Tweak improvements - Painting a soft selection - micheus - 09-05-2017 Let me try to understand why I don't get any comments about this W.I.P. ... - Is it something uninteresting or useless? - The video without audio is a problem? Is it hard to understand how this feature should to work? By don't getting any feedback about such implementation it discourages further implementations. RE: [W.I.P] Tweak improvements - Painting a soft selection - oort - 09-06-2017 Micheus, Please do not get discouraged. I think it is a great addition. I am most interested in the normal map feature that you have added. I think everyone is just busy with other things and have not had time to try out the new features. I was hoping to have more time to play with it and give more feedback but have not... It has been very quiet in the Wings3D forum lately... Thanks, oort RE: [W.I.P] Tweak improvements - Painting a soft selection - Dimitri - 09-06-2017 It is that Wings is almost abandoned that no one gives feedback Micheus. They do focus in learning the use of other software anymore. They do think that trying to learn more things about the app is in vain. This is the reason that no one answers. Your devotion is great no doubt but... it is not enough. It is a pity, indeed, that this so great piece of modeling gem has been deserted but... what can be done? If the programming knowing ones have departed, its fate will be to be forgotten. Think about it: it has not even a round beveling tool... something unthinkable for a modeling app of our times! In such a condition you can not persevere, even if you have all the intention to persevere. I know those comments are a little bit bitter but... it is the truth, most unfortunately! RE: [W.I.P] Tweak improvements - Painting a soft selection - micheus - 09-06-2017 Hey oort, I already got you comments inbox and it's very appreciated. That was a call for those who are regular user of Wings3d as well as regular reading of the forum. I check the forum every single day to keep the spammersite away and I follow the user's activity. So, maybe you are right Dimitri. But, by following the user's activity I already know that eventually we have more than 14 registered users accessing the forum in the past 24h (http://www.wings3d.com/forum/online.php?action=today) and it has benn this way for long time. I already try to figure out how to implement that bevel stuff, but I face difficulties to implement a logic that works in the "Wings3d's way". If that happens I need to move forward because I need to see results otherwise I get boring. It's frozen by now and I got back to rewrite my lost curves stuff - something I wanted to do but I didn't have time since Wings3d started to be rewritten. RE: [W.I.P] Tweak improvements - Painting a soft selection - Asticles - 09-06-2017 keep on micheus. What's this about Wings rewritten? RE: [W.I.P] Tweak improvements - Painting a soft selection - micheus - 09-06-2017 Hi Asticles I commented about that in this post: http://www.wings3d.com/forum/showthread.php?tid=2299&pid=13223#pid13223 RE: [W.I.P] Tweak improvements - Painting a soft selection - Asticles - 09-06-2017 Thanks micheus, do you think the problem is because of erlang? Should wings be ported to any other major language? RE: [W.I.P] Tweak improvements - Painting a soft selection - micheus - 09-06-2017 The real subject is getting out of focus. (09-06-2017, 06:20 PM)Asticles Wrote: Thanks micheus, do you think the problem is because of erlang? Should wings be ported to any other major language?Asticles, I don't think so. There is a recent started implementation for Web: Wings3D web version (started three months ago) There is another one in C++ that started as a clone of Wings3D, but it's taking another route: Feather 0.1 (started three years ago) The probably will take long until be finished since they are basically a work of one man - that is the case of Wigns3D as dgud has already answered about this at the Resurrecting Wings... (that was a long discussion) (04-09-2016, 07:47 AM)dgud Wrote: Ok long random rant.. |