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UV Mapping Weird Alignment - Printable Version

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UV Mapping Weird Alignment - some_yahoo - 01-11-2018

I have noticed that the unfold methods tend to put UV maps at odd alignments in the map.

The easiest way to describe this is that if I have a symmetrical object, all the similar faces will align in the texture map to the axes as much as possible. What I see in Wings is a lot of \ \ | | / / kind of weird diagonal alignments. Now, no one likes jaggy, pixellated lines in their texture maps, so there ought to be a way to say...
- Select a center or edge line in a UV object
- Pick "align object horizontal" or "align object vertical"
- there should also be a way to pick multiple objects of the same types and align them all together.


RE: UV Mapping Weird Alignment - micheus - 01-11-2018

(01-11-2018, 01:38 AM)some_yahoo Wrote: Now, no one likes jaggy, pixellated lines in their texture maps, so there ought to be a way to say...
- Select a center or edge line in a UV object
- Pick "align object horizontal" or "align object vertical"
- there should also be a way to pick multiple objects of the same types and align them all together.
I think you are talking about this, right?!

The pixelated appearance of the edges can vary in accord with the map resolution you choose to create the texture.