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Best way to "bridge" neighboring faces/ add geometry? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Best way to "bridge" neighboring faces/ add geometry? (/showthread.php?tid=2651) |
Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018 Hello! I have 2 probably related questions/ scenarios: 1) I get that Wings3D is extrusion or volume based, sort of. Now I want to connect the selected vertices in the following picture: ![]() What would be the best/ a good way to go about this? Currently I'm extruding the 3 faces inbetween, then delete/ collapse edges until I'm there. Not the best workflow IMO. 2) How do I bridge 2 neighboring faces, for example in the following situation:? ![]() That gets quite messy (rendering "errors") when I delete edges and vertices here and there until I'm allowed to connect the vertices at the bottom. Thanks in advance. RE: Best way to "bridge" neighboring faces/ add geometry? - KrisBee - 05-17-2018 Select the faces in between your vertices and delete them (in the top picture that would be 3 faces in all). Then select the vertices you want to connect and press c to connect. RE: Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018 Wow, never thought about deleting the faces. That helps a lot, thanks! RE: Best way to "bridge" neighboring faces/ add geometry? - Fonte Boa - 05-17-2018 ![]() RE: Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018 Good to know, thanks for the tutorial! ![]() |