[fixed] wings3d requires the opengl frame buffer object extension - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://www.wings3d.com/forum/forumdisplay.php?fid=12) +--- Thread: [fixed] wings3d requires the opengl frame buffer object extension (/showthread.php?tid=2658) |
[fixed] wings3d requires the opengl frame buffer object extension - infinder - 06-21-2018 program doesn't run.. «wings3d requires the opengl frame buffer object extension» Wings3D 2.1.7 win7 x32 home premium direct-x 10 GeForce Go 7600 version 2.1.6 works ok. here is what it shows under help-->Software/OpenGl info Version information Vendor NVIDIA Corporation Renderer GeForce Go 7600/PCI/SSE2 Version 2.1.2 Version tuple {2,1,2} 2D-API: wxWidgets: 3.0.3.0 OpenGL Information Red bits 8 Green bits 8 Blue bits 8 Alpha bits 8 Depth bits 24 Stencil bits 8 Accum. red bits 16 Accum. green bits 16 Accum. blue bits 16 Accum. alpha bits 16 Max number of lights 8 Max clip planes 6 Max modelview stack depth 32 Max projection stack depth 4 Max texture stack depth 10 Subpixel bits 12 Max 3D texture size 512 Max texture size 4096 Max pixel map table 65536 Max name stack depth 128 Max display-list call nesting 64 Max evaluator polynomial order 8 Max viewport dimensions 4096, 4096 Max depth of attribute stack 16 Max depth of client attribute stack 16 Number of auxiliary buffers 4 Color buffers store RGBA 1 Color buffers store indices 0 Double buffering 1 Stereo buffers 0 Sample buffers 1 Range of aliased point sizes 1, 63 Range of antialised point sizes 1, 63 Range of aliased line widths 1, 10 Range of antialised line widths 1, 10 Recommended max number of indices for drawRangeElement() 1048576 Recommended max number of vertices for drawRangeElement() 1048576 Max number of texturing units 4 Number of compression formats 3 Max number of vertex units --- OpenGL Extensions GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NVX_conditional_render GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control RE: wings3d requires the opengl frame buffer object extension - infinder - 06-26-2018 anyone! RE: wings3d requires the opengl frame buffer object extension - micheus - 06-26-2018 I have no clue about this issue. I wonder if dgud could check this. (and that can take some time) I just have access to PC's with AMD Radeon and Intel HD video card as well as Windows 7 Professional or Windows 10 Professional - both 64bits - and don't have this kind of problem. RE: wings3d requires the opengl frame buffer object extension - dgud - 06-26-2018 Try updating you graphics drivers. I have changed the check for FBO from Quote:is_ext('GL_EXT_framebuffer_object').to Quote:is_ext('GL_ARB_framebuffer_object').They are the same and should be in OpenGL-2.1 be both included or none. But in your case only the second is available.. sigh. Ok will change back in the next release. RE: [fixed] wings3d requires the opengl frame buffer object extension - remvs - 10-26-2018 Hi All, I am having the same issue on an older laptop I just revived for my 3D printing workshop; I updated Windows 7, all drivers, including Nvidia gfx card, but I still get the error for V2.1.7. Older version seems to work ok. This post is flagged as Fixed? Is there a way for me now to get V2.1.7 running? Or jsut have to wait for next release? Thanks! Joris RE: [fixed] wings3d requires the opengl frame buffer object extension - micheus - 10-26-2018 (10-26-2018, 12:29 PM)remvs Wrote: This post is flagged as Fixed? Is there a way for me now to get V2.1.7 running? Or just have to wait for next release?Yes, it was fixed and should be available in the next release. Usually, when I fix something I try to make the .beam available, but that is not a rule. dgud has been working in a lot of things and sometimes it can be hard to make a fix he worked available before a new release. But, that seems to not be the case. So, try to replace the file wings_gl.beam; check if it worked for you and don't forget to give me a feedback. RE: [fixed] wings3d requires the opengl frame buffer object extension - dgud - 10-29-2018 With Nvidia drivers it should work already, this fix is for really old cards and drivers. Are you sure you are using the nvidia card? Laptop can often be run on both Nvidia and on Intel/Amd builtin to save battery, check what Help/OpenGL info says. Will try to make a new release soon'ish.. got some bugs I need to debug first, working on it. RE: [fixed] wings3d requires the opengl frame buffer object extension - remvs - 10-29-2018 Thank you for the quick and clear support both! I will follow up later today when I tried out your suggestions Joris RE: [fixed] wings3d requires the opengl frame buffer object extension - remvs - 10-30-2018 Micheus, dgud, The new .beam file did the trick! Thank you for the support! Attached my GL info. Regards, Joris RE: [fixed] wings3d requires the opengl frame buffer object extension - micheus - 10-30-2018 Thanks for the feedback. So, that means the next release will be OK for you too. |