[not a bug] Loop cut tube bug - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://www.wings3d.com/forum/forumdisplay.php?fid=12) +--- Thread: [not a bug] Loop cut tube bug (/showthread.php?tid=2710) |
[not a bug] Loop cut tube bug - some_yahoo - 11-10-2018 Create a tube right click -> Cylinder -> Gear icon click "tube" -> OK Now two ways to see this bug. 1. Select all the up-facing faces Extrude Y up Loop select inside and outside middle seams Loop cut There is an undeletable face inside both ends of the halves. 2. Select the top faces Extract up There is an undeletable face in the center. RE: Loop cut tube bug - micheus - 11-10-2018 I'm not sure that is a bug. It works that way since I ever. I always select both new faces and Bridge then - done. RE: Loop cut tube bug - some_yahoo - 11-11-2018 Maybe the software should just add that step. BTW Excellent solution. THANKS RE: Loop cut tube bug - Hank - 11-11-2018 (11-11-2018, 12:24 AM)some_yahoo Wrote: Maybe the software should just add that step. BTW Excellent solution. THANKS micheus has right. it works OK. if you use loop cut for tube you will never get it identical pieces. See my solution: additionally, working with key-short cuts is more comfortable, try 'E' for Edge, 'F' for Face, 'V' for vertex... and if you want to select all faces for circle shape, try: select one edge (E) then 'G' and press 'F' - as shown below: BR, Hank RE: Loop cut tube bug - micheus - 11-12-2018 (11-11-2018, 12:24 AM)some_yahoo Wrote: Maybe the software should just add that step.I understand, but we use our human eyes to see that as obvious. The software don't really know we are cutting a pipe in such situation. It could be different parts of the pipe and weld that would not be our intention. But, if we were talking about boolean operations, then I agree it should to know about that. Hank, thanks for the help. |