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Object imports fractured into groups - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Bug Reports (https://www.wings3d.com/forum/forumdisplay.php?fid=12) +--- Thread: Object imports fractured into groups (/showthread.php?tid=2786) |
Object imports fractured into groups - esha - 02-25-2019 I have an .obj file with 3 groups. Other 3D programs show these 3 groups. When I import it into Wings 2.1.7 it arrives with each group fractured into countless small groups with identical names. This happens with many objects, not only this one, but with this one it's especially drastic. File is attached. RE: Object imports fractured into groups - micheus - 02-25-2019 From which software you exported this object file? Its content is fractured as we observe after import it. See in the fragment bellow how many times Connector and Cord appears... Code: g Connector As per file definition (OBJ FILE FORMAT): Quote:g name So, the file really contains a lot of fragments and - even having the same name - each one represents a different piece. RE: Object imports fractured into groups - esha - 02-26-2019 Thanks for looking into it! I modeled it in Wings, then UVmapped it in UVLayout and imported it back. Other programs don't show these groups, and they show the vertices as welded. Only in Wings I get bits and pieces. It's very weird... Shouldn't the groups with the same names be merged together during import? RE: Object imports fractured into groups - micheus - 02-26-2019 The Wings3d importer uses the standard for that file format. Try to understand wrong content created by other applications means add complexity and possible inconsistencies to it. Maybe the UVLayout has options when exporting or maybe it offers another file format that generates an accurate file format. Did you try? RE: Object imports fractured into groups - dgud - 02-27-2019 What options do you have when you export it from Wings? There is an option to split on material, right? If you import the obj that wings exported do you have the same problem? |