Wings with SpaceOrb / Joystick - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Wings with SpaceOrb / Joystick (/showthread.php?tid=2998) |
Wings with SpaceOrb / Joystick - engrenage - 04-18-2021 Years ago I got myself a SpaceOrb 3D 6-axis game controller. I thought it wasn't that great at the time, but I still have it and it's apparently a pretty straightforward joystick-like thing that connects to a serial port and has a few additional buttons. Is there a chance I can use Wings with my thingy? Alternatively, being able to connect a second mouse could be helpful RE: Wings with SpaceOrb / Joystick - micheus - 04-19-2021 engrenage Wrote:Is there a chance I can use Wings with my thingy?Dedicated input devices usually requires a proper driver and code to handle their information. It's like for tablets device. Some can be used with Wings3D, but there is no guarantee they will work 100% because it really was not designed (coded) to use specific inputs. And in order to do that the programmers must to have access to them (own one). RE: Wings with SpaceOrb / Joystick - engrenage - 04-26-2021 this seems fallacious to me. I first tried my "spaceorb" with the game "descent" ; the controller probably didn't even exist at the time the game was released, yet it was still recognized as a joystick and - same thing as using the mouse - you could tell the game "this button does this, this axis does that, ...." I'm pretty sure comm protocol for joysticks is a standard. this night be of interest: https://en.wikipedia.org/wiki/Game_port RE: Wings with SpaceOrb / Joystick - micheus - 04-26-2021 Anyway, still need to process an nós standard input device like a mouse or keyboard. Dedicated code to handle joystick input will need to be written. |