Rig support into Wings3D - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Design & Development (https://www.wings3d.com/forum/forumdisplay.php?fid=6) +--- Thread: Rig support into Wings3D (/showthread.php?tid=3141) |
Rig support into Wings3D - SidusBrist - 10-16-2023 I love Wings3D, sometimes I really can't use anything else. It's very sad though that rig and bones are not supported (as far as I know). Usually I make my models in Wings, do the sculpting, do the UV mapping and then I export them as .obj/.3ds. I import them on Blender, do the rig and finally export the model as .fbx. If I could do the rig on Wings it would be very nice! Is it possible to see that feature in the future? Is it already planned? Thank you! P.S: I should use Blender directly for rigged models, but it's so frustrating to use... RE: Rig support into Wings3D - edb - 10-17-2023 Hello SidusBrist, I think rigging support is something that might happen at some point, there's some discussions on the project's github. Currently I am planning to implement some support for bones in some of the upcoming exporter plugins I'm working on in anticipation when wings has support for it. I might also help out if possible as one of my planned plugins I would like to make is making a simple list window (similar to the outliner) where bones are entered by a menu and their coordinates adjusted by data entry. |